Major Havoc

Major Havoc

released on Feb 01, 1983
by Atari

Major Havoc

released on Feb 01, 1983
by Atari

Long ago the evil Vaxxian Empire overran the galaxy. Most of humanity was enslaved and abducted to the Vaxxian homeworld. A few humans, who were scientists, managed to escape. At the current moment (according to the timeline of the game), the Empire has since collapsed. However, numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly pursuing their original orders. The small band of scientists who initially escaped managed to clone the great human hero Major Havoc, in order to fly his Catastrofighter through a wormhole in space, so that he may lead a clone army against the dreaded Vaxxian robots, and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Havoc, the leader of this very band of clones.


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Played as part of Atari 50.

They're doing too much. Shootemup part is pretty fun, but the platformer section's really slippery and doesn't control too well. Although, I'm sure this plays different on hardware since it seems to have some sorta weird spinning wheel controller.

If Gravitar and a platformer had a baby, mixed with some dull space schump segments.

Absolutely in awe of Major Havoc's visuals, right from the start. The best combination of Atari arcade game designs yet, but with some extremely rough platforming sections.

Proto-Metroid!

Kinda.

...Not really.

The "two-games-in-one" idea is very cool, especially for the time. Technically three games because you can play breakout for a couple seconds in the bottom right corner of the screen right before the flying section.

(Atari 50)
Definitely ambitious for the era, both visually and gameplay wise, but it falls flat. The shooting segments in the beginning are nice, but the platforming segments are pretty bad

The game starts off on a high with the space ship shooting and the 3D wire frame esthetic, being fun to shoot at the opposing ship. However it's when you then have to get on the the ship and destroy it from the inside where it just straight up feels cheap, unfair, and tedious as hell. With a bunch of enemies floating about, requiring you to go a specific area of the ship, all without getting hit by the enemies, nor getting hit by one of the ship hazards. AND THEN you have to escape the ship before it blows up while avoiding the same hazards. Really cheap, tedious and unfair because of how bad the controls become in the 2d sections.

When controlling the ship, it feels like a standard space shooter, it feels great, I don't know what happened when they were programming the side scrolling/2d interior ship sections but they're just tedious and has one of the most annoying jumps that requires you to hold the button in order to increase or decrease the amount of jump you want to do, rather than having a standard jump that can get into the areas easily, that and it doesn't help that the jump is floaty as hell leading to cheap deaths. It starts off so well then nose dives, such a shame.

Played on Atari 50.