Pizza Tower is a marvelous game with an amazing soundtrack taking influences from Games like Sonic and mainly WARIO.

The games story is very simple, Pizzaface has sent over a message to Peppino (Owner of Peppino's Pizza), and has threaten him by saying that in his tower there is a laser that is pointed directly at Peppino's Pizzeria and that if he doesn't come to the tower and attempt to stop him, he will destroy his restaurant. Peppino goes crazy and runs directly towards the tower.

The tower itself is split between 5 different areas labeled with different names, and have music that are named under different days of the week in terms of week days, each containing 4 levels per stage, and 1 boss:

1. Tower Lobby (Monday): John Gutter, Pizzascape, Ancient Cheese, Bloodsauce Dungeon.

Boss - Pepperman

2. Western District (Tuesday) - Oregano Desert, Wasteyard, Fun Farm ft Mort the Chicken, Fast Food Saloon

Boss: The Vigilante

3. Vacation Resort (Wednesday): Crusty Cove, Gnome Forest, Deep-Dish 9, Golf

Boss: The Noise

4. Slim (Thursday) - The Pig City, Peppibot Factory, OH SHIT!, Refrigerator-Refrigerador-Freezerator

5. Staff Only (Friday) - Pizza Scare, Don't Make a Sound, WAR

Final Boss: Pizzaface/Pizza Head

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The gameplay is very simple where you play as Peppino who has a boost charge that gets faster the more open area you're able to run through without colliding, gaining speed in terms of momentum. The game has Peppino obtain different power ups per level which use different abilities pertaining to said levels:

- Knight Armor (PizzaScape)- Allows for sliding via ramps but limits Peppinos jump and he can attack with it

- Bombs (Ancient Cheese) - Blows up enemies and certain destructible objects

-Fire Mouth (Oregano Desert) - When Peppino Eats this hot wing his mouth goes on fire allowing him to blow up TNT blocks by touching them and kills enemies, it also makes him faster but harder to control.

-Ghost Pepper (Wasteyard) - Turns Peppino into a ghost that allows him to phase through certain walls and dash through floating blocks. Controls feel a bit floaty, and while difficult to control at first, later becomes fun to use for it's limited time actually used.

-Mort the Chicken (Fun Farm) - Weird crossover with a generic 3D chicken character, Mort. Who has the ability to hook on to "Mort Hooks" which allows for a continuous jump via pressing the attack button on said hooks.

- Weenie Mount (Fast Food Saloon) - Now a transformation but a ridable hotdog Peppino can use to crash through walls and gains momentum really fast, the caviot is Weenie can't jump, the moment you jump, Peppino dismounts.

-Revolver (The Vigilante Boss) - Vigilante acts like a respectable cowboy, and he want's to make the fight fair, so he gives you a revolver to use in the fight.

-Barrel (Crust Cove) - Peppino get's shoved into a barrel and he can traverse to different areas in a rolling motion, but also in an arc motion depending on where he's rolling the area rolls into a verticle incline/ramp.

- Gustavo and Brick Hour! (Gnome Forest and Pig City) - Gustavo is Peppinos friend who followed him into the tower but who gets into shenanigans with a giant rat, later called Brick who he befriends. During the levels they feature in, Gustavo and Brick traverse the rest of the levels while leaving Peppino to sleep. Gustavo uses Brick as a horse/mount animal and he can use Brick by kicking him towards enemies, leaving him without Brick to run for a limited time, however Gustavo has the same run ability as Peppino, but isn't as fast, later Brick returns and the levels carry on. Usually requiring you to find 1 or 2 of the 5 missing toppings within their respective areas of the levels they're in, however you never finish a level as them as you always switch back to Peppino by the end.

-Rocket (Deep Dish 9) - Peppino gets on a rocket and controls it to get to long areas, where if close to a platform, Peppino can turn the rocket to switch directions, this is mostly just used for 1 of the 3 Secret areas in each levels.

-Greaseball (GOLF)- He's the owner of the restaurant and allows patrons to essentially play golf by having him as the ball. As you hit him, the counter increases for the amount of hits he takes, the less/limited there is the better, as it opens up areas and access to some of the 5 toppings and Gerome the Janitor who opens doors to Secret Food Treasure.

- Grind Rails (Pig City) - Allows for Peppino to grind
- Taxi (Pig City) - takes Peppinos to different map areas

- Pizza Box (Peppibot Factory) - Turns Peppino into a Pizza Box that allows him to attack and jump flap.

- Cheese Ball/Sticky Cheese (OH SHIT!)- Cheese Ball puts Peppino in a ball of cheese that rolls and smashes against destructible walls, and later leaves him cover in sticky cheese. The Sticky cheese limits movement, but allows for Peppino to stick to walls.

Pepper Pizza (Refrigerator-Refrigerador-Freezerator): Turns Peppino into a hot spicy red Peppino who has a burning ball spin jump who can cause damage and melt the ice around areas with Ice to reach secret areas, toppings, and Gerome.

- Shotgun (Don't Make a Sound) - Give's Peppino a Shotgun to fend off against the animatronics attempting to jumpscare him. It kills them instantly but it's towards the end of the level.

- War Terminal (WAR) - Computer Terminal which increases the time in the level "WAR". The entire level acts like "The Pizza Time" end portions where you run as fast to the end, same thing here except the terminals add time so you don't blow up and have to restart the level.

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Each level has there unique items, structures, amazing music, and requirements:
In terms of requirements you need to collect 5 toppings throughout the level:
1. Sausage Toppins
2. Cheese Toppins
3. Mushroom Toppins
4. Tomato Toppins
5. Pineapple Toppins (wears cool sunglasses)

You also can find 3 secret hidden bonus stages within each levels within hidden eyeballs through the levels. Each of them give you a higher score towards your rank.
Another requirement is finding Gerome the Janitor so he can open the Secret Food Treasure room (Which is required if you want the true ending) all levels contain these secret treasure rooms, except bosses.

There's a bonus requirement where you have to avoid killing the green cheese Snotty in the 4th area of the tower, however it's HIGHLY LIKELY you'll kill him on accident. If you don't you get a "SNOTTY APPROVE" badge after you complete the game.

A big thing you have to also keep in mind is maintaining a combo streak for more points, as the more points you get the faster you are to rank up.
Ranks include (For Both regular stages and bosses):

D - Awful (Regular Stage: You just ran through the level and didn't care to grab anything; Boss stage: You got hit too much and lost too many lives)

C - Bad (Regular Stage: You collected a single item, probably maintained very short combo, and thats it; Boss Stage: you got hit about 3 times but remained with 3 lives)

B - Ok (Regular Stage: You didn't care to maintain a combo, but collected some of the items; Boss: you got hit 2 times and ended up with 4 lives left)

A - Nice (Regular Stage: Rank you can get by getting a combo chain, but not necessarily requiring all items to be obtained; You got hit twice but recovered with hats)

S - Excellent (Regular Stage: Highest Rank Obtained without all items collected; Boss: you probably did get hit once, but recovered a hat and never got hit again)

P- Perfect! (Regular Stage: You got an excellent change of a combo throughout the ENTIRE STAGE, you collected all 5 Toppins, Gerome and the Secret Treasure, and went to all 3 Secret Areas while maintaining said combo. You also did a second lap of the "PIZZA TIME" segment for levels with lap 2; Boss stage: You never got a hit a single time, and only collected bonus hats dropped to increase your rank and made sure to defeat all bosses without getting hit once)

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The games bosses are all unique:

1. Pepperman - Narcissistic Artist Pepper

2. The Vigilante - Looks like a cheese slime wearing a cowboy hat, and holds a revolver but is honorable and fair. Phase 1 has you firing and avoiding shots from him while he jumps, boots slides, and uses cowboy cutouts to attack you. Phase 2 is more of the same except the sun sets and everything is black with an orange background making it harder to see and everything gets more hectic but attacks remain the same just at a faster pace. The end of the fight has you doing a final duel where you and Vigilante face eachother for a final draw.

3. The Noise - The Noid of Pizza Tower, in his fight on his stage during Phase 1 when he's on camera, he's playful. When Phase 2 Starts he unleashes more deadly weapons on Peppino.
Fun fact, at the start of the fight, there's a milisecond interval where you can damage the Noise, giving the speculation that as soon as Peppino sees the Noise he just wants to kill him.

4. Fake Peppino - A distrubing/joke character who makes fun of the corrupt/exe versions of characters, who has an overall disturbing aura around him. He looks like a taller more saggy version of Peppino with a weird smile. He uses Peppinos attacks somewhat and his music is the PIZZA TIME theme but messed up and distorted.
Phase 1 of Fake Peppino has him running around walls, throwing his head revealing a brain with eyes, and spawning more fake Peppinos to disorient you.
Phase 2 is unique since it happens immediately with no zoom in on Peppino punching fake Peppino. The area of the copycat restaurant loses it vail of similarity and reveals a disturbing, corrupt, and distorted restaurant, where fake Peppino is more violent, hectic, and fast.
There's a final Phase where all you need to do is escape Fake Peppino who's reveal his more deranged and messed up form. You don't actually defeat him, you escape him. When you escape you notice that the restaurant you were in is a rundown destroyed restaurant with the name BRUNOS PIZZA at the top.
Making many people theorize that fake Peppino is actually a Bruno, a previous victim of PizzaFace/Pizzahead who was transformed into a mimic grotesque Peppino.

5. Pizza Face/Pizza Head- Phase 1 starts with pizza head launch enemies, requiring you to throw enemies at him to hurt him, this phase is really easy.

Phase 2 is when the facade of Pizzaface is revealed and that Pizza face is just a mech used by Pizzaface, a Clown Pizza who wants to destroy Peppinos restaurant for giggles. This fight gives you a revolver again and has you fighting Pizza head by shooting at him while Pizza head uses wacky moves and attacks to cause damage to Peppino.
Phase 3 is gauntlet of previous bosses: Pepperman, The Vigilante, The Noise, and Fake Peppino, except here Peppino is angry and he wrecks all 4 previous bosses as soon as the attack option appears.
The final Phase has you doing the same to Pizza Head, only for Peppino to grab is head and smash it against the top of the tower defeating him once and for all (Maybe)

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The final part of the game has you running through all 5 parts of the tower running as fast as possible before the tower collapses, throughout the way you collect characters like Gustavo, Mort, previous bosses, etc. all before the tower collapses.
As the game ends Peppino (if all treasures have been collected) uses the treasures to revive John Gutter. The gam ends with enemies running away from the rubble of the destroyed Tower, and shows image stills of Peppino, Gustavo, Brick, and some of the bosses and enemies interacting. A very funny/eerie one where both Peppino and Fake Peppino are taking out the trash at the same time.
The game ends with Peppino enjoying a fruitful successful business full of patrons that are enemies from the stages with Gustavo, Brick, Pepperman, The Vigilante, The Noise and Noisette, and Fake Peppino all located within the photo. You also can notice that Pizzahead is there hidden in a detective coat concealing his identity so he won't get spotted.
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And that's Pizza tower!
There are a bunch of trophies to collect for different requirements along with different chef outfits (pallet swap colors) for Peppino to collect via certain requirements fufilled through the game. The games OST is full of amazing, catchy tracks worth listening to, my favorites being:

1. Oregano Mirage (Oregano Desert)
2. Tombstone Arizona (Wasteyard)
3. Yeehaw Deliveryboy (FastFood Saloon)
4. Tropical Crust (Crust Cove)
5. Cold Sphaghetti (Pizzascape Part B)
6. Way of the Pig (Pig City Part B with Gustavo and Brick)
7. On the Rocks (Satan's Choice Pizza in Refrigerator-Refrigerador-Freezerator)
8. Calzonification (The Vigilante's Theme)
9. PIZZA TIME NEVER ENDS! (Fake Peppino's Theme)
10. UNEXPECTANCY! PARTS 1-3 (FINAL BOSS THEME)

This game is such a unique and beautiful game to experience that has so much passion and soul and reaffirms the belief that if TRIPLE AAA companies can no longer make full, fun meaningful games like this, there's always indie developers who will!

Mamma mia! I highly urge all of you of getting a slice of Pizza Tower! It deserves the 5 stars!

Reviewed on Apr 05, 2023


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