I don't think I've been filtered faster by a game in my entire life. This game starts to stray from the few things I enjoyed from BK real fast, in pursuit of simply being BIGGER. Characters can't help but flap their lips with no end in sight, and the camera dramatically pans like I'm visiting the Eyewitness Museum every time I do one little thing. There's what feels like three times the amount of ground to cover, with no new movement techniques to compensate. Even with the game granting you all your abilities from BK at the start (a nice bit of continuity), I feel like there's nothing to actually use them on, so the game keeps piling on even further moves to compensate. Ooooooor, they'll just let you play as Mumbo, because there CLEARLY wasn't enough to engage with already. Sometimes the game gives up on pretending it's a platformer and just becomes a first-person shooter. I am constantly getting lost in these massive, labrynthian areas, even with the multiple warp pads.

It's really overwhelming, and I'm not having fun. I think it's best I leave it at that before I further trample all over the childhoods of the people who think this is an uber-masterpiece.

Reviewed on Feb 22, 2024


4 Comments


2 months ago

this is a game i adored as a kid that everytime i go back to it it legitimately stresses me out. how the fuck did 10 year old dylan have grunty industries whipped??

2 months ago

the mumbo parts are so funny, like, the guy does ONE thing why are you having me control him!!! banjo-tooie is really rough to play, but there is something kind of sickeningly awe-inspiring about how annoyingly convoluted and bloated the whole thing is. like damn, they really made this and sold it as a product!!

2 months ago

Only 99%'d this once when I originally got it as a kid at EB ages ago, and ever since I have never come close to that because it always dive bombs around Terrydactyland. Just a chores game at one point.

2 months ago

@Hooblashooga
Banjo-Tooie has a lot of forward thinking concepts in its latter levels and I almost admire the ambition behind some of those objectives if only they weren’t so tedious. I’ve played through Kazooie 6 times over because of how contained everything is and the idea that more or else everything is compact throughout all of its levels, but Tooie only once. Note paths are removed, which made exploring levels a lot more natural as it guided you around, and many Jiggys outside of the one world I really enjoy (Witchyworld) are five step problems.

DK64 also gets a lot of shit on here for how much stuff it has, and while yes they could’ve dialed it back, BECAUSE of that, there’s pretty much never not something to interact with and the actual story progression requirements are pretty lax in comparison (you need 78% of Jiggies in Tooie, as opposed to only 50% of Golden Bananas there).