2017

Playing with hand swaps invokes a primal urge to spam draws and swap my 20 card hand with the winning player. This makes the game last forever and the fun quickly wears off after the first few times.

I've never been a fan of the old monster hunter games; they're far too clumsy and janky. I played Freedom Unite and couldn't understand why you'd choose it over the new one, unless it was for nostalgia. It moves... too slowly. Coming from a newer game to an older one and having to play without quality-of-life features like Lance's omnidirectional hops or the exclusion of certain attacks that smooth out weapons. (Gunlance Sweep) It feels like I'm playing a neutered version, which is understandable given the game's origins in the second generation.

It's just not my thing, and the same goes for the other old games. The cool weapons and insane monster designs were the only things that drew me in (despite the fact that I knew I didn't like old Monster Hunter). Unfortunately, after playing the game and remembering "wow, I sure don't like the old-style monster hunter games," I was quickly disillusioned. Cool for people who grew up with Monster Hunter, pretty underwhelming for others.

It has more soul, but in my opinion, it's just as awful as the first one. The song "Toothpaste" is fantastic.

If I wasn't so terrible at it, I'd rate it a 5. It brought way too many pleasant memories to be any lower than a 4.

literally the smelliest game in existence

this shit is so fucking bad ill play if they add more skimpy outfits though fr fr

Shiny Colors acts much like a live service Visual Novel, a very competent one at that

Where are the colorful score indicators? Good Great Perfect? Why is the camera behind a metal beetle? Why is all of the music electro-industrial noise? Thumper is NOT a music game, it's a true rhythm game.

The core gameplay is not too dissimilar to the typical BEMANI series games. You stay on a track and react to "notes" coming your way. Hit them on time and you can score an S rank on a stage. The main difference between Thumper and it's coworkers in the genre is that Thumper cares little about how well you can perfect hitting notes, it cares about how well you can preform overall. The game allows you to get hit once before you die, but you can alleviate this issue by taking a risk and going for a "thump". Each successful "thump" nets you another life and is the key mechanic in the game.

The game is HARD, but the developers made sure to ease you into the chaos with a fantastic learning curve. Each mechanic is shown off in a very easy to understand way, and as a plus the more mechanics you learn the better the game starts to feel. You'll find yourself trying older stages and wondering why any of it felt hard in the first place. The best part about that is that the game is pretty short too, so you'll get to that point in maybe one or two sessions.

I care a lot about aesthetics in video games and for something that isn't some otaku appealing nonsense, I quite like the direction the game goes for. It works very well with it's abstract noise OST and you REALLY do feel like... a space beetle fighting geometrical structures and vaguely aquatic objects. (It's just like Dariusburst)

Play it, if you want a real challenge of reaction time.
Despite it's very off-kilter "music" game design, I got a very similar rush of adrenaline I'd find in the representative faces of the genre.

One of the TIGHTEST platformers I can name. That alone weighs out the flaws.

It was great to show off the hardware, but I can't help but feel absolutely BORED while playing this game. It's like a movie... but I'm playing it.... idk it just bored me

Although I have really good memories of playing this with my family and classmates, it isn't really innovative.

Yeah. Nah. I refuse to play this, it's fucking boring. I was excited for this game but was quickly disillusioned because it's just boring.

It's really easy. I got bored and had to get up and do something else before I could continue.

Solid doujin shmup, but it drags on a lot. Scoring system is pretty neat but I wasn't a fan of the character switching mechanic. L-shot and S-shot is a fine addition.

Oh, and I don't like the boss refights.

the story was kinda bad but everything else was really tight
GODSPEED BABY