A very cute, extremely aesthetically appealing game that slowly unfolds into being a kind of frustrating slog. I really really love the PS1-esque geometric anime look to this whole game, and the character/enemy models are great, but man after a while the gameplay really ground me down. I think a lot of it comes down to the oddly stiff movement controls that don't quite allow you full freedom of movement but aren't so rigid as to snap into place or be able to work completely off of timing.

This suffers from a lot of the same problems most 3D platformers run into of timing/gauging jump distance & spread; I can't tell you how many times I thought I could jump on an enemy to find that I missed it by a nanometer & took damage. While I will admit some of this is just me being adverse to harder games, I do think some of the blame does fall on the design and a little bit of clunkiness. I do at least give this game credit for having levels not be too gruelingly long & I was able to go back for all the other gems, but I would need distance from this before I would really want to tackle it again.

Reviewed on Mar 26, 2024


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