Not much to say about this one compared to 4. I think a lot of praise I can give to 4 carries over to here. One thing I'd like to highlight is the weapons. The Mega Buster is EXTREMELY overpowered in this game, which I'm kind of okay with? Mainly because I think being overpowered is better than being severely underpowered and it makes playing through this game a lot easier. My issue comes from the fact that the Robot Masters, while having unique abilities, all feel really easy, more than the other games. Again, I don't really mind this too much, but I do kind of wish this game was a bit harder. I'll take having an overall easier Mega Man game than what 3 did by starting hard and becoming easier by the Wily Castle, because seriously that final boss was way too easy in that game. Other than that, the weapons in this game are probably my favourite so far. Of course there's still the niche one (Gravity Hold), but the other weapons I've utilized pretty well, and although I didn't end up like I did in 4 where I had everything used up by the end, I still made use of every weapon during my playthrough even though I relied on the Mega Buster the most (which I like to do anyway). This game gets a little bit of an edge over 4 only because I think I like the stages in this game a little better than in 4's due to really fun stages like Gyro Man, Wave Man, and my personal favourite: Star Man. Though, I can understand why people wouldn't like this one because this game unfortunately doesn't really do anything new, all it has is the collectables that give you Beat (which is really useful for a surprising about of Proto Man/Wily Castle bosses), but I found it to be a really good time. Overall, this game, while it's a lot easier and doesn't do anything to change the formula, still manages to be a lot of fun and is now one of my favourite Mega Man games so far.

Reviewed on Dec 19, 2023


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