Translating the fast-paced platforming of the classic Sonic games to 3D was bound to be a daunting task. They gave an effort with this isometric style adventure, and unfortunately missed the mark. It's just so slow! You have to roam around open stages to hunt down enemies that are hiding the flickies that you need to progress, and all of Sonic's trademark speed is wasted. The one saving grace of the game is the soundtrack (both on Genesis and Saturn). Otherwise, it's just not that interesting.

After how much fun the previous game was, this follow-up was disappointing. It has a lot of the same elements, but it just didn't feel quite as fun as 40th day. Perhaps they captured lightning in a bottle, and by this point it fizzled out!

Amazing couch co-op game. Just a solid cover-based shooter with the ability to customize weird Frankenstein guns. I could not tell you a thing about the story, but my best friend and I really didn't care too much about it. Too many bad guys to shoot!

Godzilla definitely deserved better on the SNES. The highlights of this game are the visuals and soundtrack. Unfortunately, the rest of it is kind of dull. You control Godzilla on an overhead map that just has icons on it. There is a visual of the big man himself, but it's solely cosmetic. The fights are also weird, utilizing a sort of fighting game meets slot machine system that makes what should be epic confrontations into a frustrating practice. I will say, though, when I beat the final boss with Super Godzilla's most powerful move with almost no health left... that was kinda cool.

2000

Skill and stealth! Gatling guns akimbo! Atomic toast! These are your greatest weapons against the alien invasion of Earth in this hilarious action title. You play as three distinct characters, the sniper scope-wielding Kurt; the gun-happy, robotic six-legged dog Max; and the eccentric Dr. Hawkins, who does, in fact, wield an atomic toaster and other unique inventions. The humor is reminiscent of games like Earthworm Jim and cartoons from the 90s, with goofy aliens, smarmy wisecracking, and even potty humor. It also has the MOST year 2000 soundtrack, and it absolutely rocks. If you're looking for a fun, action shooter romp that's a little bit silly, this is your game.

This has a really fun opening mission... and then the rest of the game isn't very good. Maybe not even that--it's just boring. A worthwhile attempt, but nothing worth writing home about.

As a new entry taken over by a new studio, this game takes the concepts of the original Fallout game and creates a mostly compelling take on it. It does, perhaps, oversimplify some of the more complicated dynamics of this world in favor of a straightforward morality system, but you do still get to make some interesting decisions in the Capital Wasteland. The story is not the most interesting thing about it, though it probably didn't have to be, since there are many exciting diversions. Overall, it's an enjoyable experience, but one that pales in comparison to the series' west coast adventures.

A proper return to form after the somewhat disappointing 3rd title, this was a satisfying conclusion (?) to Nathan Drake's story. Now backed by the hardware of the PS4, the gameplay is as tight as ever, and it all looks magnificent. Troy Baker is a welcome addition as Nathan's long lost brother, Sam, and the chemistry between him and Nolan North (Nathan's VA) is excellent. I was a little disappointed that Greg Edmonson didn't return to do the score, but this is otherwise a fantastic experience!

This review contains spoilers

After Uncharted 2, I was excited for another follow-up, and subsequently a little disappointed. Naughty Dog continues to up the ante with their set pieces and visuals, but I feel like something was missing from this adventure. The conclusion didn't feel quite as impressive as the first two games, and ending the whole thing on a quick time event against the antagonist was disappointing. I also didn't care much for the flashback missions. It's certainly not a bad game by any means, as it does all the fun things previous installments did... it's just been done better.

I always like the sequels better! After Nathan Drake's solid debut, this adventure ramps things up by starting you off in the aftermath of a train crash. The core gameplay is the same, consisting of climbing, shooting, and solving puzzles to discover ancient secrets. You get to meet new characters, traverse new lands, and fight even more formidable foes. Overall, it's just a straightforward improvement on the formula, and an exciting new adventure for Drake and friends.

Contrary to how most people felt about it, I actually enjoyed this game. It is a little rough around the edges, but I think it manages to tell an interesting story within the Mass Effect universe that doesn't rely on the exploits of Commander Shepard. Also, this has the best gameplay in the series by far. The movement and gunplay are so much more engaging, and the powers feel so impactful. Sure, it doesn't stack up to the original trilogy, but this game really deserved a chance to start something entirely new.

I know, it's an unfinished game... but Obsidian really is the best in the business at taking an existing formula and improving on it. Just about everything in this game is better than the first--yes, even the story! Again, it does drag a little in the beginning just like the original, but if you can just get past Telos, things really start to pick up. The companions are great as always, and being able to train up Jedi apprentices is a majorly cool thing. The universe feels vibrant and alive, with plentiful side quests and interesting characters to meet along the way. Even without the extra content mod, I'm always down to revisit this world.

This is just about everything I want in a Star Wars game. Customizable character, force powers, lightsabers... it's all great! ... once you get there. Both this game and its sequel suffer from horrendously slow early games. Getting through Taris is such a slog, but eventually the rest of the experience is so good that I kinda forget about the boring parts. The story is excellent, with one of the great reveals in video game history, and the game is full of phenomenal antagonists who always seem to show up at the most inconvenient times! All-in-all, a Star Wars RPG is a slamdunk, and Bioware did a heck of a job.

Rolling around at the speed of sound! This game comes out swinging with one of the best songs in Sonic history. I rate this and its predecessor just about evenly, as they each have their highs and lows. For one, this game has characters that are all fun to play, and SA1 has Big the Cat. On the other hand, I enjoyed the more free-form structure of the first game. Both are linear games, but I liked being able to explore the environment a little. Having more objectives to shoot for gave this game a little more replay value, but I'd argue that the story of the first game is a little more engaging (which kept me coming back as a kid). To that end, the final (final) boss fight is not nearly as cool as the one in the first. They balance each other out, but both were games I was returning to over and over!

A thoughtful puzzle game with an interesting story. At a glance, the Talos Principle might seem a little basic. There aren't really any unique mechanics--you just pick things up and move them, and the method to solving the puzzles is relatively straightforward--get the correct beam to the correct receiver. But, even in that simplicity, something engaging comes out of it all. There's even a plot buried underneath, and a frighteningly familiar backstory! The puzzles are satisfying and many of the solutions surprising, and the meditative soundtrack makes for a soothing, cerebral experience if that's what you're looking for.