IriidaV
2004
What's left to say about this game? It single-handedly set the bar for how superhero games should be whilst providing one of the best experiences with web-swinging that future games would struggle to surpass. Having played the more recent titles from Insomniac, this definitely feels dated in many ways, but it's still a fun time if you have the nostalgia for it and the movie.
2004
I don't think it's possible for me to be impartial with this game - it was my watershed moment for the quality of storytelling in video-games and remains my favourite conclusion to a trilogy of all time, possibly in all media. I was 10 when this came out and I had never been so hyped for a video game release before.
The story manages to balance out the edginess of it's predecessor, making it the integral theme to it's narrative, all the while improving gunplay, having more platforming segments, and creating a whole driving mechanic that still feels satisfying to control today.
The Last of Us? Uncharted? This is Naughty Dog's true opus.
The story manages to balance out the edginess of it's predecessor, making it the integral theme to it's narrative, all the while improving gunplay, having more platforming segments, and creating a whole driving mechanic that still feels satisfying to control today.
The Last of Us? Uncharted? This is Naughty Dog's true opus.
2004
On a home console, this could have been a really good game. But on Sony's handheld, the PSP, this is one of the greatest street-racers of this time period. A great selection of maps and wide array of cars with the ability to import your own music collection as a radio station. This was an amazing experience to take with you on the go.
This, accompanied with the earlier Sonic Mega Collection, made for a great way to house (nearly) all of Sonic's games prior to the Adventure duology on two discs. Admittedly, they're not the best of the series (no, you're wrong, Sonic CD is fine at best) nor are the port jobs perfect, but it was a great way to experience the rest of the hidden gems outside of SegaSonic Arcade and Sonic Jam.
2005
I feel a lot of people forget about this entry when the discussion of best Spider-Man games gets brought up. It might not have broken ground that the Spider-Man 2 tie-in did but I feel it drastically improved on the gameplay mechanics while having an infinitely better art direction and overall experience. The addition of Venom here is a fun gameplay gimick, but him being locked off until the game is finished sucks the fun out a bit. Overall, the game feels more fluid and natural to a Spider-Man experience and the fact you get to eat a child may or may not bump the score up a notch.
2005
2005
2004
2006
Now that we're well an truly through with the second reboot series of Tomb Raider, Legend is still a great game to go back to today. On the PlayStation 2 it provides a 480p, 60hz experience and a very modern control scheme that makes you wish to never return to the older games. The update in face model to better reflect the Angelina Jolie movies of the time is a little distracting, but thankfully it's not an exact 1:1 likeness.
The game is just a joy to play and the addition of the grapple make for a very satisfying experience.
The game is just a joy to play and the addition of the grapple make for a very satisfying experience.
2006
It feels weird to say that one of the reasons the PSP was a must-buy system at the time because of a child-friendly puzzle-platformer but here we are. Saying it's "simplistic" is a disservice since the art style is incredibly pleasing to look at and the physics-based control scheme feels satisfying to utilise. Japan Studio was great at these small-scale titles and it's a shame they're no longer around in Sony's modern "PlayStation Studios" line up.
2006
It's always cool to see a developer switch up their game formula a little, and in the wake of the PlayStation 2 GTA trilogy, Bully is a unique experience. The way in which the GTA gameloop is carried over to a school setting feels surprisingly effortless but just as entertaining, if not moreso in some places.
2007
When Crackdown first released it was an interesting take on the 3rd-person shooter with platforming and rpg mechanics. Now it feels like at one of the earlier attempts of a 3D rogue-lite with the ability to go take on whatever boss you want in whatever order with you learning more and more with each attempt. The leveling-up system for your guns, driving and platforming are really cool and running and jumping around the large city was entertaining back when we still didn't have a lot of open-world superhero games, but the lack of any realy plot or characters can make the game feel mildly entertaining at the best of times and dull and tedious at its worst.
2007
There's not really much left to say about Portal that hasn't been said - the first-person shooter as a puzzle game was a great new concept at the time, and mixed with the sterile, clinical scientific environments and AI voice assessing your every move that both became delapidated and deranged over the course of the levels was a very memorable experience. The ambient electronic music pulls a lot of the weight too, keeping you in the zone when you're puzzle solving but not afraid to fully disturb you whenever you discover something the facility didn't want you to see.
It's overall a great game that can be experienced in a few hours and I still go back and visit it occasionally.
It's overall a great game that can be experienced in a few hours and I still go back and visit it occasionally.