It's so impressive that they managed to pack a full 7-world Kirby platformer with copy abilities on the Game Boy. Plus, the three animal characters each add three different variations to every copy ability too! In addition to all the great sprite animation that this series is known for, this might be the most impressive and modern-looking Game Boy game I've played.

With that said, the level design is kind of brainless and doesn't have much variation or a difficulty curve. Each level just feels the same as the last, and it gets very monotonous. This really made it hard to get through the whole game. Also, despite how impressed I am with it, I am not a huge fan of the animal mechanic, as I prefer modern Kirby's method of having copy abilities with complex movesets, rather than mixing ability combos that you can only find in certain levels. I can appreciate the unique concept though. And this game also started that whole "true final boss is locked behind some bullshit collectibles" trend, and that's the worst thing any Kirby game has done. I'm not gonna suffer through that and neither should you.

I still enjoyed this game enough. It's undoubtedly my favourite of the Dream Land trilogy, since 1 barely qualifies as a full game and 3 added nothing to the formula while doubling down on this game's flaws. In comparison, 2 is quite innovative and technologically impressive. Still, don't be surprised if this whole trilogy ends up as the bottom 3 on my hypothetical Kirby ranking.

Ohh right, this is the game with the naked woman. 5 stars

Reviewed on Feb 25, 2024


2 Comments


2 months ago

The animal buddies mechanic is cool on paper, but is needlessly confusing in practice. Some of the animals abilities are pretty useless, which makes it even more frustrating that the true ending is behind collectables. Specific animal + ability combos are required to get certain rainbow drops. I totally agree with your sentiment towards completion; I did it with save states and it still took almost 6 hours. It was not worth doing.

2 months ago

@CrystalPixel
Thanks for the reply!
I wholeheartedly agree with all of that. I really think Super Star/modern Kirby hit the sweet spot when it came to adding depth to copy abilities, due to its variety and convenience. In my opinion the animal + ability mechanic is annoyingly inconvenient to access when you want to experiment with different combos, and it's even worse if you intend to get the collectibles. It also inherently requires there to be very few base copy abilities, resulting in low ability variety. It just kinda adds to the monotony that makes up Dream Land 2 and 3 as a whole.

Also, on my save, I actually apparently collected all but two rainbow drops? So I'm almost considering using a guide to find those last two and then actually beating the game. Probably wouldn't hurt. But I also don't really wanna play this game anymore. Super Star is right there on NSO and its weakest mode is more fun to play lmao