Such a vibe. I don’t really understand the limited space as you have an infinite ender chest which just means finding something you need and then backtracking to dump some bullets then back-backtracking to get a key that unlocks a room with some bullets in it and another key. By the time I got to ‘Nowhere’ I just didn’t bother carrying anything other than the torch and ran around till I filled my inventory with keys then just used them all, rinse repeat. I didn’t find that this increased my terror only my tedium. Having said all that, the propaganda poster which explained this mechanic was 10/10 brilliant.

Far more effective than Violet/Scarlet at creating believable open-world Pokémon. There is a sort of risk reward in sneaking around and catching Pokémon and the different mounts require the occasional bit of thought rather than just flying about on your all powerful lizard bike. However both games suffer from a low budget lifeless quality and can be pretty mindless.

I stormed through this cute Pikmin inspired platformer. It is a lot of fun but can become quite repetitive even within the already short playtime.

A great bite sized game that brings plot and larger scale fantasy to the world of escape rooms. However that very limitation with puzzles that echo their real life counterpart left me wanting to do an escape room and stop playing a digital one. Wasn’t that the whole point of escape rooms in the first place? To bring fantasy into reality. This feels like a backward step. Good practice though if you are that kind of nerd.

See it’s games like this that make rating games as an art form so damn confusing. They can be artful stories, difficult challenges, group activities and even weird meditative relaxation tools for people who exists in both clinical and anecdotal states of OCD. All I can say is that in that final category this is a gold standard.

Something weirdly addicting about the format and the promise of bizarre interactions, but there are so many rough edges and unbelievable character arcs that I find it very hard to recommend.