JHJ
2021
2022
I’m enjoying this generations trend for refined PS2 character action games but like many other attempts there is an original voice lacking from Kena, one that would give it more mental staying power as well as more joy in general. The world feels empty when large and stubbornly clumsy when linear. The story feels plain and generic and it’s focus of spirits can sometimes make the world feel dead and empty in a very dissatisfying way.
2023
2022
2023
2023
Pushing through tedium is rewarded in is considered sequel which manages to feel less relentlessly bleak and yet still spectacularly miserable. The pace can be quite erratic and I’m always frustrated by games that punish you for breaking stealth/killing as a story beat. I tried for hours to complete one section without killing anyone only to realise it was intentionally impossible. This isn’t a problem unique to Plague Tale, it’s an issue which seems to affect every game that attempts to be both action packed and morally story driven.
2020
2023
Maybe I thought about this one too much but the idea that the “dark arts” which just insta-kill enemies are for some reason 10000x worse than a spell which turns your enemies into explosive barrels which you can throw at the other bad guys so they both cease to exist, really ruined all my immersion. The world is kinda beautiful and the child in me is just happy to see 4K hogwarts but to be perfectly clear, this is a game that requires brain deletion to truly love everything that is going on
The Xbox game pass has opened a strange world of c-tier indie games which are trying to evoke some cherished cult classic with some ironic internet humor or some really overblown teen angst drama. I both love and hate this new chapter of my video gaming life but rainbow billy is trying some really nice things. It’s mostly harmless with some moments that felt smart and others that were so tedious I was confused why they’d made their small teams life harder for something so needless. Ultimately I fell into a nice and comfortable gameplay rhythm but found that although there is the illusion of deep social mechanics you can storm through the game treating every character exactly the same (one fun exception being an enemy who is upset if you do to well in a fight)
2022
2021
Everything felt quite incongruous. I’d explore only to find dead ends then just randomly find myself in a different biome that didn’t gel with anything around it. The portals that pixelate the games also feel completely pointless. Where the previous game pastiched to the point I didn’t really feel the need for it, Axiom Verge 2 spins it’s wheels trying to be something new yet old.