It sounds obvious but can be easily overlooked that despite familiar Larian-isms in BG3, it’s an entirely different RPG with different priorities and is not in any way “Divinity: Original Sin 3”.

There’s so much to enjoy and immerse yourself in with this game, character creation’s seen some improvement, the story and NPC cutscenes look amazing compared to DOS2’s text-box-only approach, the combat has dozens of really fun actions like being able to throw items in your inventory as improvised weapons and there’s frequent skill checks to keep you on your toes, I even appreciate the option to make dice rolls entirely random at the risk of multiple consecutive failures.

Where BG3 completely falls apart and becomes completely frustrating for me is as an entry in the BG series, it’s an adaptation of Dungeons & Dragons 5e, which I’m not a fan of in the slightest with regards to using it for a video game RPG, in my mind, D&D only works in a slow paced tabletop environment that’s being moderated by a human being you can negotiate with.

As such, combat is slow, the number of actions per turn is pitiful, ability cooldowns are obnoxiously strict, the item economy is insufferable and room for experimentation and class overlap is minimal, and each session just amounts to going “Oh I don’t want to use this ability now in case I wanna use it 3 combat encounters from now without Long Resting”.

The game even lacks the Lone Wolf perk of DOS2 that buffs you so you can play with a single character or a group of 2, so despite its openness, the game feels obnoxiously restrictive at times.

If you want a direct adaptation of 5e, warts and all, BG3 fits the bill. But for a combat and progression system that’s a bit more refined for what it demands, DOS2 is the better game.

Reviewed on Dec 18, 2023


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