Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

December 7, 2023

First played

December 1, 2023

Platforms Played

DISPLAY


This feels like a really loving homage to something the creators hadn't actually played in years (Max Payne, obviously) and just developed off of the memory of it in their heads.

Most elements of the game feel pretty superfluous: the slow-mo is pretty useless because most enemies are melee, meaning you use it to point at enemy's heads and immediately kill them before they become even remotely threatening. That, and the fact most of the monsters go down in a matter of maybe 3 shots to the head with any given weapon, make the combat pretty boring and easy. Legitimately the only times I died are when the levels were designed to have the monsters ambush you around corners where they'd chop off all your health before you could react, and I never ran out of ammo or health pickups. If you want to know specifically how redundant some mechanics are, rolling and diving a specific number of times are some of the rarer achievements for this game on Steam.

Plus, the game just goes on for too long; I was somewhat interested in the story and even liked some of the characters enough to get invested in some conversations early on, but about 2 hours of content could be cut and nothing could be lost. Seriously, there are more scenes where the protagonist is just talking to himself like he's in a soap opera where he's the only character than him interacting with ANYONE ELSE IN THE GAME.