Crysis 3 2013

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

5h 57m

Days in Journal

2 days

Last played

August 10, 2019

First played

August 7, 2019

Platforms Played

DISPLAY


The bow is op and one shots every enemy that isn't a really large alien or turret but the lack of aiming reticle minimized how much I used it, which I'm assuming was the reason it's turned off on the higher difficulties. Almost all guns in the game are great though, they hit very hard especially the expanded alien weaponry that drops from killing certain aliens was a better reward than nanosuit points from crysis 2.

In general the suit is just a bit more balanced because now you can't just easily unlock every single ability a bit over half way through the game because you killed a lot of aliens. You now have reason to stick with specific abilities because they'll upgrade when you use them enough and the suit points aren't as easy to come by.

Hacking is too effective because the turrets and the mobile aliens just have no defense against it, the only reason why you wouldn't want to hack is if you don't want to interrupt the shooting.

Sprinting no longer consumes energy so you won't run out of energy for running for 7 seconds.

The world is expanded just enough that you'll have far more alternate roots and secondary objectives than crysis 2. Plus there are vehicle sections now which were dumb as hell in hindsight because of how fragile the vehicles are.

The AI is less offensive than 1 & 2. They're outright more aware and less glitched than crysis 2. Crysis 2 AI used to stare you in the face and move for 2 - 3 seconds before attacking, they got stuck in places regularly and were more docile. That isn't the case here.

Overall it's been better than it's predecessors.