This game will look you straight in the eye, tell you there's 9 stalls to find shrug SOMEWHERE across the ENTIRE MAP, oh and here's a TIME LIMIT.

There's a likewise mission where you must retrieve specific gang vehicles, with no instructions on where or how to do so. The game knows you're exploring the world outside of the story, so designs missions around your knowledge of it. It's an abstract way of connecting the missions and open world in a way the series would never do again. It's genius, they're my least favourite missions.

The rest of the missions are designed around NOW. QUICK. NOW. DO IT. NOW. SNIPE THESE ENEMIES. TAKE TOO LONG TO AIM? YOUR FRIEND DIES FOREVER. RUN OVER THIS GUY IN A PARKING LOT. NOT DRIVING FAST? 600 NEARBY MAFIA MEMBERS ANNIHILATE YOU. TIME LIMITS. EVERYWHERE. ALL THE TIME. NOW. TICK TOCK. TICK TOCK. SPLOOPS. TOO LATE. YOUR CAR EXPLODES OR SOMETHING GET FUCKED. It's a sloppy mess. It's so fun.

Player Empowerment. Encourage progress by rewarding the player with enhancements to their abilities. A time proven design philosophy surging through many of gaming's greats.

Every time you progress the story, this game will look you straight in the eye, shower you in millions and tell you YOU'VE DONE IT as victory fanfare plays you into the horizon. It'll then tell you an entire mafia now hates you and that one third of the island can no longer be traversed without that mafia one hit exploding your vehicle and then keep doing that with more and more mafias every single story milestone your grand reward for beating the game is one of the mafias getting their weapons upgraded to AK47s the strongest assault rifle in the game.

I wouldn't recommend this game to my worst enemy. But I will 100% it 7 times over the span of 20 years and rank it as my 20th favourite game of all time on Backloggd

Reviewed on Mar 27, 2024


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