i dunno, let's keep this quick. to say it's a bit clumsy is an understatement - and there are certainly aspects of the overall narrative i struggle with - but the depths of its sincerity won me over. i have no particular attachment to yakuza 7 either, and in fact i find much of that game to be very awkward, stilted, and grating so ultimately no one's more stunned than myself here.

when it's not luxuriating in this chilled-out ocean's twelve vibe which i loved, infinite wealth is written with far more intentionality and consideration than most entries in the series; while one might accuse of it of verging on threadbare or cloying for its strict emphasis on theme, i think the game trusts its audience to take some of the emotional leaps necessary to make the storytelling work. character writing for the leads and the party members has seen a dramatic improvement across the board. ichiban as usual brings a lot of levity to the table - thankfully none of it quite as irritating in the zany sense as 7 liked to employ - but kiryu's portions of the game are comparatively sobering. collecting memoirs has a weird psychological effect at times but the series has earned the right to do this by this point given how much of the kiryu saga can feel siloed or compartmentalized - in the same vein as gaiden, the game almost damns him for this, for never taking a chance to stop and reflect, for the consequences of his interminable martyr complex

that tendency to bury the past is only contrasted further by infinite wealth being maybe the most direct sequel the series has seen yet - the events of that game are still fresh in everyone's mind and sets the stage for the overarching conflict and everyone's investment in said conflict. it's a surprisingly natural extension of a lot of 7's themes, and i found it worked better for me this time. 7 often felt more gestural than anything else - to me it balanced far too much as this metaphorical (and literal) tearing down of the old ways, handling the introduction of a new protagonist, paying lipservice to series veterans and setting up parallels to the original ryu ga gotoku. infinite wealth to me feels more fully-formed, more confident; i think the team was able to use this title's unique hook and premise to really bring the most out of 7s promise of something new, and it could only have achieved it by taking the time to reflect on the past.

to this end: they made the game a JRPG this time, that counts for something. and not just a JRPG but one that feels as close to traditional RGG action as possible. some excellent systems this time with a lot of fascinating interplay and the level curve is fantastic. not necessary to sum up all the changes, you've seen them, but they really promote a lot of dynamic decision-making with respect to positioning and once you figure out how status effects can correlate with them you feel like your third eye's opening. very fond memories here of navigating around a crowd of enemies - some of whom have been put to sleep - and figuring out how best to maximize damage without waking anyone drowsy up. lots more strategy and enjoyment to be had here than pretty much anywhere in 7.

that said, i know RGG prides themselves on the statistics relating to players completing their titles, but they could really afford to take a few more risks with enemy waves in the main campaign. i felt like my most interesting encounters were usually street bosses or main story bosses, but the main campaign's filled with trash mobs. and i'm not saying every fight has to be some tactician's exercise - in fact i think that's the opposite of what people actually would enjoy - but i really wish the game took the time to play around even more with positioning. there are some exciting scenarios in the game that are too few and far in-between. stages that split up the party, encounters with unique mechanics...would really liked to have seen more in that vein.

some extra notes - would like to dig a bit deeper into the strengths of the narrative as well as some additional hangups but i can't be assed to write more
- honolulu's great, it gets probably a little too big for its own good but it's a real breath of fresh air for most of the game
- yamai is the best new character they've introduced in years
- dondoko island feels like a classic yakuza minigame in the best possible way, might even represent the apex of this kind of design. not obscenely grindy but just something casual and comfortable with enough layers to dig into without being overwheming and enough versatility to express yourself. shame you can't really say the same for sujimon!
- kiryu's party is disarmingly charming and they have some insanely good banter
- despite what some have said, i think this is a good follow-up to gaiden. it's not explicit about it but this is still very much a reckoning with kiryu's character and his mentality; it is every bit as concerned and preoccupied with the series mythos, the core ideas and conflicts driving a lot of installments
- honestly found the pacing to be on-par for the average RGG title if not better. i can concede that the dondoko island introduction was a bit too long but that is the most ground i can afford. if we can accept y5 into our hearts we can accept infinite wealth; IW makes y5 look deranged for its intrusiveness despite both titles occupying a similar length. if any of it registers as an actual problem, i think people would benefit from revisiting yakuza 7 to find it is almost exactly the same structurally if not worse
- IW is home to maybe the best needle drop in the medium
- played in japanese, like i usually do, so no real interest in commenting on the english dub since it's not real to me but i will say that what i listened to seemed like a bit of a step back from the dub quality in previous RGG games. yongyea isn't a convincing kiryu either and while i could be a bit more of a hater here all i will say is there is a STAGGERING whiplash involved in casting a guy like that as the lead in a game with themes like this. in a grouchier mood, i think it would genuinely be a bit difficult to look past this and it does leave me feeling sour, but ultimately the dub doesn't reflect my chosen means of engaging with the title and it never will
- what is difficult to look past is the game's DLC rollout, which arbitrarily gates higher difficulties, new game +, and a postgame dungeon. i acquired these through dubious means (which i highly recommend you also do) so i feel confident in saying they're really not at all worth the money unless you had a desire to spend more time in this world, but what a colossal and egregious failure to price it in this fashion. new game + specifically has tons of bizarre issues that make me believe a revision of some kind was necessary.
- you will not regret downloading this mod that removes the doors in dungeons


long story short, ryu ga gotoku's journey began in 2005 with a simple motif: to live is to not run away. so much of infinite wealth is about taking that notion to its furthest extent. it couldn't have possibly hit at a better time for me. at times it might be a classic case of this series biting off a bit more than it can chew for a sequel, but i don't think there's anything you can reliably point to that would make me think this is one step forwards, two steps back.

also awesome to have a game that posits that hawaii is filled with the fire monks from elden ring and then you have to travel to the resident evil 4 island to beat them up

Reviewed on Feb 21, 2024


12 Comments


2 months ago

I know this might be a weird question considering this game's a climax to a franchise with lots of games and stuff, but would you find it interesting that someone might have this as their first experience with the Yakuza series? And if so, would you think it's worthwhile to try it out even if I only beat 0 and Kiwami beforehand? Really cool review, also!

2 months ago

thanks! my recommendation for this series is honestly always to just start at the ps2 entries and enjoy the journey, it's how i did it and i don't think i'd be in a position to appreciate the series quite as much if i didn't. that said it's obviously not tenable for most people and also who really cares...at the very least with infinite wealth though i would note that like i said this is a pretty direct sequel to 7, that would probably be worth playing first. kiryu's infinite wealth arc specifically is implicitly juggling a lot of ideas that the series has been raising with the character since at least y5, there's a strong throughline there, but the rest of it is more just fanservice for folks who have played all the games. still, it's most resonant with knowledge of the games

2 months ago

Even when I haven't played the games you talk about I always like checking out your reviews. They're really nicely written and make me more interested in whatever games you're writing about. I've already been enjoying my time so far with the Yakuza/Like a Dragon series, but this makes me want to keep playing them even more. ^_^

2 months ago

I'm still only in chapter 10 cause I got deep into Tekken grind, but I'm glad you loved it. I'm so excited to see where it's gonna go because the fandom seems to be cold about the ending, but people whose takes I tend to agree with actually love it.

2 months ago

@Cakewalking people disparage yakuza 6 a lot as a finale to kiryus story and i can’t blame them at all, but i’ve always really liked what it’s trying to be about and the narrative for all its foibles hits too many grace notes for me too effectively for me to dislike it in any broad sense…

if you’ll bear with me for a moment here: people really love yakuza 0 because the game does this minor miracle of reconciling every aspect of majimas character from 1 - 5 and against all odds, making a prequel for him work without contradicting any aspect of established canon. they salvaged something really strong from so many disparate threads.

infinite wealth kind of does this for kiryu, but for an arc they inadvertently started in 6

2 months ago

Door mod?! Where have you been all my life?

2 months ago

what about ebina though? he's a fucking pathetic villain lmao, hates the yakuza, has a bloody irezumi on his back
what dimwit wrote the villains of this game???

2 months ago

had a few facetious responses prepared on this but all i’ll say is he’s a character intentionally built on a fundamental contradiction (which the game does address lol, this isn’t a cinemasins ‘um wow are they stupid or something’ moment) and primarily designed to express the themes of the game. yakuza has been doing exactly this for like ten years now. don’t want to talk further on this as there’s no sense in having a spoiler laden discussion in the comments

2 months ago

@MikoMango I do think some of the villains might not be the best written in the series, however they're probably thematically stronger than most of them. Regardless, Great review @KB0, while not commenting much, I usually disagree with many things you say, (I know I'm a minority in thinking LJ has one of the better stories in RGG history lmao) it's really refreshing agreeing with you. You always make some great points and I really like you writing!

2 months ago

@Fernabo i really appreciate the kind words! and yeah that’s a good way to put it, this games villains aren’t outwardly compelling or charismatic but that’s primarily because they’re serving a very specific function within the games narrative

2 months ago

@Fernabo No you're not in the minority for thinking LJ's story is one of the better ones, far from it
Excellent review.