I'd increase this rating by two and a half stars if Noah gave up on that one camel and let the entire species go extinct out of sheer spite

adorable little ninja guy who sends maybe a few too many push notifications but you can't help but smile every time you see his partially obscured face

also want to know how the hell they not only managed to bag GTA IV's physics engine but also optimized it well enough to run on my iPad 2

would be somewhat impressive if standalone but Labyrinth 2 knocks this out of the park so god damn hard that going back to this feels like playing an unfinished tech demo

time has told me this was assuredly not it

aged considerably worse than I imagined in most respects except possibly the artstyle

unfinished and may pick up later

to this day I have absolutely no idea what they were cooking here but this game is a guilty pleasure of mine due to the complete batshit insane absurdity factor and some surprisingly intuitive mechanics behind the mountains of ungodly jank

best way to put it is that it's like if Minecraft and BOTW had an incest baby and it hit the crack pipe at such a caliber that from an occasional onlookers glance it looked like Johnny facing off against the devil

tip your waiter but also the iceberg

the GBA visuals don't leave much to be desired and that's only because I can't actually see them well enough to judge their level of detail or lack thereof

destinations are hidden away in very specific corners much like this game should've been hidden away from the general public

the real mario 35 was the unsuspecting strangers we mercilessly pelted with bowser's entire army along the way

the impossible game walked so geometry dash could take 7 years between updates

drawing one squiggly lined ramp followed by a sprawling straight line for the crudely drawn sledder to crash into with the force of a thousand suns is fitting symbolism for my career trajectory using the combined merits gained from my liberal arts degree

basically a kamp krusty rehash in video game form, nothing remarkable but still rather subversive conceptually as far as simpsons games goes

really makes proper use of the dystopian color palette of the game boy to fit the thematic

giving this game an extra half star simply because they had the gall to name one of the kids "rebound rodney" to serve as a hint for you to steer the trajectory of your boomerang on the way back to you so that it hits him

pikachu pioneered reaction channels before youtube even existed

I feel like a lot of people got this for the shiny Jirachi link up functionality to the GBA with Ruby/Sapphire but the whole idea of essentially beta testing Oak's weird broadcasting phase was surprisingly novel to me

a lot of these channels felt like watching friends without the laugh track with the lengthy pauses but the interactive functionality made it a lot more engaging than if they had just overlayed a bunch of real episode footage and used it as a cheap workaround to justify the mechanic

the Pichu Bros special was one of the outliers in this respect but I enjoyed the gradual reveal of it as a kid and getting to unlock new channels while decorating the house with impulse purchases made off of that squirtle grift channel

you could also accompany pikachu certain places which made it also a bit of a spiritual successor to Hey You, Pikachu! in a sense

it may not be something that necessarily rocks my socks off nowadays but this game was my shit back then and I'm glad it exists

the galaxy note 7 for PC's roughly 9 years ahead of its time