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This is the poster child for not a game for everyone. If you are easily disturbed by horrific depictions of violence and filth of every nature, including graphic depictions of sexual assault, then this isn't for you. If you don't like games that are brutally punishing and relentlessly dificult then this isn't for you. If you like self contained narratives with satisfying endings then this isn't for you. But, if you can get past that, and truly immerse yourself in this games pitch black disturbing world, there is some real treasure buried in here. This game isn't for everyone. But it's definitely for ME. This is one of the greatest works of grimdark fantasy I've ever experienced, rivaling the likes of Berserk and Malazan. The treat of playing through this blind and discovering its esoteric systems, mechanics and world was akin to (dare I make the comaprison) playing through a souls game for the first time. I'm not sure if I can in good conscience RECCOMEND this game to anyone. But if anything I've said here sounds appealing in any way, maybe give it a try. If your a freak like me, it truly is a 10/10.

Clive Barkers Undying (2001)
A towering achievement of atmospheric Gothic horror wrapped up in a game with some really cool ideas at its core that's unfortunatley held back by some very old school game design. Seeing Clive Barkers name plastered all over this title, I assumed it was more of a marketing gimmick than anything else, but I couldn't have been more wrong. Barker is probably the greatest living horror author in my opinion and this game is greatly elevated by his work, starting with the decision to replace the edgy 90s badass protagonist with the much more interesting and entertaining Patrick Galloway. A veteran of WW2, he is called by his old war buddy Jeremiah Covenant to investigate a family curse and the rest of the covenant siblings being transformed into monsters. And the game is jam PACKED with Barkers writing. From journal entries by the various family members to newspaper clippings about creepy local happenings and in character descriptions of the events and tools in the game, you can find so much text and it all is brilliantly written and lets you feel Barkers fingerprints throughout. Also included in the original release was a physical diary detailing the fall of the house of covenant, which has been digitally preserved by the good folks at GOG and gives a lot of cool background and lore that is a ton of fun to read. But putting aside the writing for a moment, the gameplay also has some really cool ideas. The central mechanic here is a system where your left hand has weapons and your right has a variety of magic spells, an idea that Bioshock would later innovate on. This allows for a lot of various synergistic options and a fair handful of secret functions and Easter eggs that are a ton of fun to seek out. And the atmosphere is absolutely incredible. The mansion that acts as a central area is gloriously Gothic and deliciously labyrinthine and a special shout out to the incredibly cool other magical world you occasionally traverse while fighting your spectacularly hammy rival Otto Keisinger. However, there is one aspect of the game that has not aged particularly well, and that is the dificulty. Its fine for a game to be hard, even frustrating at times, but enemies just deal SO MUCH damage here and it leads to a lot of repeated deaths and reloads that it distracts from the game itself. For me personally, the atmosphere and story of this game was the real draw, so replaying all of these super enemy dense sections just got old really fast. Outside of that though, man what an experience. Looking forward to revisiting this around Halloween! 8/10

This game is so cool. A passion project developed by one man (who also made the fantastic Spooky's Jumpscare Mansion), this game is a brilliant throwback to old school pre dark souls From Software games. The first person perspective is such a fun contrast to the dodge heavy and more action based thirs person perspective of the souls games. There's two absolute standout features that absolutely elevate this game above the pack. The brilliant soundtrack features several tracks by lead designer Akuma Kira as well as Indie Game composer Jarren Crist and youtuber ThorHighHeels (who, on a superstar note, makes some of the best YouTube gaming content out there) and every track pulls you deeper into this world. Alternatingly haunting, epic, silly and beautiful, every track is a banger and I actually instantly bought th OST on steam. Secondly, this game atmosphere is off the chain. That's something that's much harder to quantify, but as you walk through abandoned catacombs, barely lit oceans of blood, Gothic castles and libraries of forbidden knowledge the game slowly immerses you and pulls you in until you feel like a true denizen of this world. Very much looking forward to whatever the creator decides to do next and very much hope it's the DLC that is subtly teased within the game.