135 Reviews liked by KarrotoZetsubou


I played this shit on roblox yo

FUCK RED GLAZE THAT GUYS A FUCKING FRAUD. KALI DID NOT DIE FOR HIM TO DO THIS

I would not simp for a blonde vampire girl that onlu appers for this game and never again she is never once mentioned after this

that welts guy looks like the one form honkai star rail i hope they sue

Super charming and fun, each level has unique gimmicks that constantly keep the game feeling fresh and alive. The art style is terrifying, I can't tell if I love it or hate it, but its goofiness and ridiculousness show Pizza Tower is self-aware in its wacky characters and concepts which I found very charming. As a big fan of the Wario Land series, seeing the inspiration it took from those games is really cool, as I was going through each level I noticed more and more similarities, especially from Wario Land 4, which was awesome! The boss fights were probably my favourite part of the game, they were quite difficult but after a few attempts, I started to master their attack patterns and how to counter them, filling me with satisfaction and making me feel like a god.

This game is so much fun and I recommend it to anyone who enjoys fast-paced platformers, especially fans of the Wario Land games!

Bokura provides a deep and wholesome story about friendship with some good, challenging puzzles. Since each player sees different things on their screen, communication is key to progressing through these levels which leads to some hilarious and chaotic scenarios. I loved playing through this game and I loved how the ending was quite ambiguous; as the credits started rolling my friend and I realised something that isn't directly explained in the story and it was such an awesome moment. However, I do think there were some elements which could've been explained more.

I 100% recommend this game to play with a friend to kill a few hours, I haven't seen many co-op games force both of you to use your brains so much. Worth every penny.

Good game... played it cause of a roblox game

This is what I've been waiting for! After 3 titles, each drastically different from the other in the most creative and unique ways, Wario Land 4 took everything it learned from its predecessors to make the perfect sequel and final handheld entry to the series.

The first thing I noticed upon entering the first level was the lack of Wario's immortality, a trait he possessed since the 2nd game, and one I really loved. Instead, Wario starts with 5 hearts, which maximises at 10, and loses 1 when hit by an enemy as expected. What made the enemies so interesting in previous titles was that, rather than damaging Wario, they gave him a power-up which had both pros and cons to it. However, this often became overbearing when every single enemy gave you a power-up that you might not even need. This title strikes a balance between power-up enemies and damage enemies. The power-up enemies are placed only where they're necessary and can be used to Wario's advantage, which can often be used as hints for how to progress the level if you're stuck. This change grew on me quickly and, while I missed the immortality gimmick, it made the level design feel 10x better and way less frustrating than it was in Wario Land 3.

There are 4 main worlds (passages) in this game with each their own identity. The creative minds behind this game went crazy with this one because so many of the levels stood out to me as they were so fun and imaginative. My favourite passage was the Topaz Passage which consists of levels that make you feel like you're in a massive toy box. The Sapphire Passage contained some really cool gimmicks on each level too, a highlight being the Fiery Cavern level.

The objective of each level is to reach the switch at the end before racing against the clock back to the start of the level before jumping back into the vortex you entered through. I loved this concept because it allowed you to take your time and explore each level, learning whatever gimmicks it threw at you, without worrying about a time limit which a lot of Nintendo platformers tend to do, then speedrunning back through the course at the end. The switch often opens up new areas, keeping the level feeling fresh and providing new areas to explore in the limited time you have to return to the vortex.

To unlock the boss room at the end of a passage, you must find all 4 jewel pieces on each level to open the final door. This does make sense in concept because the 4 jewel pieces assemble to create a jewel, and the door to the boss room requires them as a sort of key. Still, sometimes after spending 10+ minutes on a level to realise I missed a single jewel piece, it was a bit annoying having to do the entire thing again. Some of them are hard to find as well and aren't available until after you press the switch and you're running back through the level to beat the clock making them pretty easy to miss.

Overall, Wario Land 4 is a must-play platformer with amazing level design and super creative gimmicks and concepts. Each level has something new and fun to provide and there isn't a dull moment.

It took me a while to beat this one; I enjoyed the campaign overall but I think I preferred the first Modern Warfare. That being said, some missions really stand out to me in this game such as 'No Russian' which was extremely brutal and tragic, I haven't experienced anything like that in a game before.

The gameplay is fun, a step up from the first Modern Warfare, but one thing I absolutely can not get used to is the blood-splatter effect. It feels like you get shot once and then your entire vision is compromised by this bloody overlay which was consistently ruining the flow of combat for me.

Overall, a good title with fun gameplay mechanics and a strong story, but not one I can see myself going back to.

Minit Fun Racer is a short but fun spin-off game. I enjoyed the gameplay which consisted of racing to the end of the track before time ran out. Every upgrade in the shop was equally impactful and freshened up the gameplay each time, providing new abilities or perks to help you beat the clock. There were a couple of issues I found, such as obstacles sometimes being in unavoidable spots like at the end of a ramp. I also had some difficulty actually seeing where some of the obstacles were relative to my character resulting in me unexpectedly crashing a lot.

I recommend this game if you're a Minit fan or simply looking for something short and sweet to play. To put the icing on the cake, all profits from this game go straight to charity, making your purchase even more worthwhile.

Everything about this Wario Land game is so fun, I only wish it was longer because I beat it with only an hour of playtime.

This title keeps mostly everything from the first game but the movement feels smoother and the level design is infinitely better and much more enjoyable. The 3D aspects of the Virtual Boy were shown off well in this game through the ability to jump to and from the background of the level. This feature was so much fun and used well in each level to hide cool secrets. The boss fights were also cool in this title but were a bit too easy; the only one I didn't beat first try was the final boss.

I highly recommend this game to fans of the Wario Land series!