Although the mystery initially had the potential to be much bigger than it ended up being, which is a shame and may deter those who came for that aspect, it's important to remember that this is a Telltale game, and the emphasis they seek is not on the mystery, but on how these fabled characters coexist with the real world in the best way they can, showing how in the power struggle of Fabletown, you're either guilty or a victim of abuse of power.

For The Walking Dead (2012), it feels appropriate to see the cities abandoned except for some zombies roaming the streets, but in this game, Fabletown is purportedly the home to many folklore tales from around the world. However, you barely meet enough people to fill a single floor of the apartment complex, and you can see inside the elevator that the building has like 20 floors of space. This is a limitation that lies either in the engine or the format Telltale uses to tell their stories, which, as I said, can work perfectly depending on the game, but not on this one.

Additionally, the writing is not perfect. Some characters come off as very stupid, and I don't think they are supposed to evoke this sentiment, but they just can't help acting very dumb sometimes. There's another character who is trying so hard to be cool, intimidating and edgy that it feels like it was written by a 12-year-old.

Overall, although it has some flaws, it is still enjoyable from beginning to end, and doesn't overstay its welcome.

Reviewed on Mar 25, 2024


Comments