What a cool game.

I have no experience with the Webcomic that this is based from, and am strictly writing it from what I've experienced in the game itself. Overall 40-50 hours I'd wager, depending on how much you go looking for side content.

There are a few factors that make this game really interesting and fun. For the battle system, it runs on a Charge-Turn Battle (kinda like FFX) so you can see the turn order. You have up to four (you learn more as you level up) basic attacks which can do some damage, inflict status, defend, etc. These things build what's called 'Overcharge' which is basically temporary mana.

So by careful use of balancing your basic attacks and your more advanced moves, you can get through most dungeons using very little actual mana at all.

The other thing, battle-wise is the fact that for most of the game, you need to be tactically-minded. For example, you can see attacks enemies are using, and there could be one incoming that will deal more damage than you have HP, so making sure any Taunts, damage reduction buffs, attack power debuffs, etc are present to ensure you can get through the battles.

Near the end of the game, once you start unlocking the legendary weapons the difficulty falls off a bit because you can kind of steamroll most things (and you can also play on a lower difficulty if you'd like).

Storywise, without spoilers, it's interesting enough. Most of the fun comes from seeing the characters interact and talk during battles, downtime and so forth.

If you like turn-based games with a high degree of thinking and strategy, this is your game. Gameplay is top-notch.

Reviewed on Jul 22, 2022


Comments