It really shows that PlatinumGames worked on this. The boss battles are awesome and full of hype spectacle. For the combat, it looks like they took Xenoblade Chronicle's battle system and made it fully action. It works surprisingly well. At first, I wasn't feeling it that much. The boss battles were always great as I mentioned. During those, the team and I can unleash everything we have creating thrilling highs, but fighting the smaller enemies were either uninterestingly easy or annoying. That was on me though. As I explored my characters abilities more, got a set of arts I felt good about, and got more thoughtful on when and how to use them, the smaller fights got much more satisfying. There was more depth to the game than originally seemed, and I grew to love it.

The story was decent. I wasn't expecting this to be a continuation of an existing story, so I was a bit lost. Also, the hyper cheeriness of the characters was too much for me. The fate episodes helped flesh out some of the characters. The story is standalone at least, so I could eventually get into it. It's big on the power of friendship and redemption which is like plenty of anime stories.

The game isn't the most graphically impressive, but it looks gorgeous because of the art direction. It also runs really smooth. The developers know how to create big moments in and out of cut scenes. I was in awe of what I was seeing often throughout the game.

This is definitely one of the best action RPGs I have played. It's a genre I've never cared for that is now the most exciting genre to me because action game masters like PlatinumGames and Team Ninja have jumped in.

Reviewed on Mar 12, 2024


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