The fact that Elden Ring learned a grand total of 0 lessons from this masterpiece of a game makes me so fucking mad it's SO good. This is what FromSoft's games are all about, man. Pure intensity, none of the random bullshit that's not even in the game. Wolf moves quickly, has unambiguous defensive options, and the bosses are built around it. VERY rarely will you find something that feels like it was genuinely impossible to dodge or close enough to it cough Elden Stars cough, the stealth and backstab features make combat satisfying viscerally, and most importantly, to beat Sekiro, you have to be good at Sekiro. There is no way around it. In Dark Souls and Elden Ring, if your gear is good enough, you can get through almost any boss mindlessly mashing, but you need to actually engage with the gameplay mechanics in Sekiro, which is what makes it so fun and satisfying.

Reviewed on Jul 27, 2023


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