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The fact that Elden Ring learned a grand total of 0 lessons from this masterpiece of a game makes me so fucking mad it's SO good. This is what FromSoft's games are all about, man. Pure intensity, none of the random bullshit that's not even in the game. Wolf moves quickly, has unambiguous defensive options, and the bosses are built around it. VERY rarely will you find something that feels like it was genuinely impossible to dodge or close enough to it cough Elden Stars cough, the stealth and backstab features make combat satisfying viscerally, and most importantly, to beat Sekiro, you have to be good at Sekiro. There is no way around it. In Dark Souls and Elden Ring, if your gear is good enough, you can get through almost any boss mindlessly mashing, but you need to actually engage with the gameplay mechanics in Sekiro, which is what makes it so fun and satisfying.

This game is ugly as sin and super shortsighted. First of all, they took a 20 year old game, FE1, and decided "yeah let's make the units worse" like bro WHAT? The caps in FE1 are all 20 except for your HP not capping at 20, but that's not the case in Shadow Dragon, and on the higher difficulties, you'll see enemies with insane stats. BUT YOUR UNITS STILL SUCK DONKEY DICK?! This game has some sauce with the ballisticians, Wolf and Sedgar, and other misc goofy shit, but the game overall is just an insanely shortsighted product and if you want to play FE11, just play FE12 instead.

Kinda ass honestly. The gameplay is kinda fun until you get good enough at it to realize it actually sucks, the music is fun but really not inventive, and overall, it's just a really weak title.