Everything about Cave Story is amazing: the music bops, the pixel art is great, the story and characters are interesting, and the overall game is just charming and fun. Definitely one of my favorite games of all time.

me when Viper boss fight 😔

Very fun party game every once in a while; the longer you play, the more repetitive it gets. The online is also generally dead, likely due to the lack of updates. With the mobile version not even working anymore, I recommend playing on console if anything.

I had a bit of fun with this game when it first came out, but charging $10 was pretty scummy (especially since there weren't many courses, which are already shortened enough). The different modes were cool though, but not enough to warrant the price.

Short but fun 1-hour game. The music and art are good - very similar to Cave Story of course - but there wasn't anything that interesting story or character wise. The controls were sometimes annoying, but the dash makes up for it. Overall, it's a nice little experience that will probably be enjoyable for Cave Story fans.

If you look past the fact that this was made by PETA (easier said than done), it's actually not a terrible game, especially for it being free. The art style is... okay, I guess, the story is pretty bad, but the gameplay is decent. There's a good variety of weapons, which are basic but "good enough". I think the main issue is the repetitiveness of the rooms and quests. It wasn't that big of an problem for me since I used this as a sort-of filler multiplayer game, but I can see this being an issue otherwise.

If you don't own the Binding of Issac and are willing to deal with PETA propaganda, this makes an okay multiplayer game.

This had a good mix of Bedrock and Java features (and new ones like being able to block with the sword), but it was a pain waiting a year+ for new features to be ported.

But it's still Minecraft, so 6/7.
I swear I'll platinum this eventually

The base game is good, but the best part is definitely the mods and custom engines. Psych Engine just improves the game so much with its QOL changes and amazing mod support.

I've seen people compare this to osu!mania, but mania doesn't have mods like FNF. There are lots of great mods that revamp the menus, add new cutscenes and even new game mechanics. I believe that's what makes FNF stand out the most.

I haven't interacted with the mod community though, so I have no comment on that.

Surprisingly okay. The courses are fun at first, but since there isn't much variety in the course design it starts getting stale. I've only completed the Novice courses, but the other difficulties only add more obstacles and I don't have the patience to replay the game twice.

Besides the gameplay, the music is pretty bad, being very distorted versions of the Sonic 1 zone themes. The art uses the Sonic 1 level sprites and new golfing sprites (resembling Sonic 3?) for Sonic/Tails/Knuckles.

Honestly this game is good as a time-waster, but that's all it is.

Just worst stick fight
It has a whole bunch of different weapons that are cool to mess around with, but the basic gameplay means only some of the guns can actually be used strategically (namely the portal gun). The weapons are fun to use though, no matter how broken some of them are. I wouldn't call this a good game, but I've had a bit of fun playing it with friends, so it's not totally a bad one either.

Short 5 minute game revolving around a typing mechanic where the game doesn't do anything with said mechanic. The art and music are nice though.

WHY DIDN'T ANYONE EXPLOIT THIS?

500-1000 tickets per visit is insane. I used to grind this game to consistently make it to 500 tickets. When I went to Chuck E. Cheese's, I could just redeem the tickets for free.

Just imagine how many tickets you could rack up by visiting a few different locations and claiming your tickets. If you want a 10,000 prize, you would only need to make it to 500 tickets 20 times ! Even less if the staff doesn't reset your score. (context: they are supposed to set your counter back to 0 so that you can try to earn the tickets again. In my case, they did not. 😈)

Or, you know, don't do that because who goes to Chuck E. Cheese anymore?

I love getting hit once only to be trapped in a TOD because the game lacks escape options :)

This is the first "art game" I've played, and while I don't enjoy it as much as others on here, I can see the appeal. Journey felt good as an "experience" rather than as a game. The breathtaking visuals paired with the ambient music is just nice. I also do really like the companion system; it's a very novel concept, and I admit it was fun following a stranger through the game, communicating through simple notes. But the other gameplay elements don't work well, especially at the beggining. A good part of the game is just spent walking. And it sucks because the game has some great flying and sliding physics, but they are held back until certain sections of the game. I get that the game is creating hardship for you and a companion to overcome, and it did work well in the end of the story, but it just felt bad to me most of the time. There are also issues that come with Journey revolving around "silent storytelling". I felt discontent with the story (and still kind of do) because, up until the end, it seemed very minimal. Another issue was that the game sometimes barely communicated on where to go, which lead to me aimlessly walking around to look for a scarf or tickets. (I assume that's what they are?) But I can partially overlook these issues for being purposeful; to encourage experienced players to guide others through the game, and to give players more context through their replay(s).

All in all, I completely respect what the game was going for. Though I don't personally feel the need to replay, the short playtime and the moral duty one may feel to help the unexperienced could be more than enough to get players to replay, in turn getting more players to get to the end, and creating a cycle of positivity and encouragement to those playing. And a message like that is delightful.