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LeahThe3th is now playing Robobeat

21 hrs ago


LeahThe3th backloggd Robobeat

1 day ago


LeahThe3th reviewed Call of Duty: Warzone 2.0
Being forced to play on controller to even compete feels like trying to drive a car with a brain interface, You don't have to learn shit to do averagely, but it is NOT designed for this, and it sure as hell feels like shit.

I am confidently above average at FPS games, especially ones where you play very aggressively, but you have to be near perfect if you want to compete with even the worst controller players, movement is super fast but aim assist is INSANELY strong at close range, triple so if you're moving at all.
I know this, because I am a confidently BELOW-average controller user, I have barely used them in the last 10 years, and I play just as good as I did when I was like 11, which is to say; badly.
But I confidently compete with my numbers on KB&M while I'm trying pretty damn hard.

There is no KB&M only playlist, there is no crossplay toggle, there is no mercy.

The only time KB&M is a hot contender is with sniping, and it sure as hell isn't what it was in the first Warzone, TTK is vastly lower which means snipers have less impact, and all the snipers right now are either weighty hunks of junk, or won't guarantee as many downs on a good hit.

Aim assist is triggering on people you haven't even seen yet, promoting mindless pre-fire.
It triggers on people zipping around, so unless you're either super far away or right up in their face and can cross their screen in a second you're going to get aimbotted short-mid range.
It even triggers on people super far away, just very weakly.

If Halo, the one FPS series that has ever made playing a FPS on a controller feel anything less than dogshit (but still not BETTER) can still not balance it to the point, where they have to just throw up their hands and say "I give up." and add aim assist to MOUSE (BAD COMPROMISE!) you KNOW that aim assist arms races do not work.

It's not even as if controller aiming methods haven't been found, gyro aiming and flick stick have been around for years now, and they're perfectly good options, removing the need for aim assist this strong, and allowing there to be an engaging skill curve on consoles.

There's absolutely NO skill expression outside of how good you are at running around, I've found more success playing with controller on one hand, and keyboard with my other, this works better than it should and if I was right handed, would be straight-up viable.

Thankfully with the dawn of Twitch, accessibility of information and parts, as well as consoles going from being overpriced shitboxes with no good games on them to VERY overpriced shitboxes with no games PERIOD on them, the PC market is growing, and yet again Goliath will fall, because who the fuck wants to play a FPS game on a PC using a controller, it's like building a car just so you can have something to tow around as you walk.

4 days ago


4 days ago


LeahThe3th reviewed Uno
This is a basic port of a goddamn card game, so all the criticisms here are in on the quality of the port, you're hopefully not looking to game reviews to see if Uno is a good game, but rather if this version of Uno is.

It's a shit port, you're jumping through the hoops of UPlay which has historically been very clunky, you'll deal with plenty of hiccups and limitations trying to join people, and somehow a port of a fucking card game manages to be unstable.
I had a friend who couldn't even boot the damn game up on their system.

Also, you have to click a button in the bottom right to "call" Uno, but if you have a rule on where you can stack cards you have to throw down your card and then immediately snap to the bottom right, but if during that small in-between period someone clicks on the bottom right of THEIR screen, you draw 2.
Glad that an oversight added obnoxious QTEs to a fucking card game.

7 days ago


LeahThe3th completed Uno

7 days ago




8 days ago


8 days ago


8 days ago


8 days ago


LeahThe3th reviewed Quake II
Quake 1 is the SM64 of the FPS genre, the level designers were terrible, but the guys working on the core gameplay loop accidentally created perfection with the perfect stew of talent mixed with creativity. (as well as dumb luck just finding the right shit to stick)

Part of that creativity is people like John Romero and John Carmack.
You take the Carmack away from Romero, you get a game with an idea, but a team that's too slow and uncreative, which is Daikatana.

You take the Romero away from Carmack, and you get a game that's just a scientifically calculated game-shaped grey slop, that's Quake 2.

Yeah, sure, having more standard hitscan weapons, having less frustrating major enemies, having a more grounded style, not having powerups be automatically consumed, having more realistic air control and having easier to find secrets sounds better for the average player... but you're left with a game that's just empty.

The roster of enemies is just dull, the weapon pool is generic, the AI has like 2 modes, either run directly towards you or run in your general direction then hit-scan, and it's just draining, sometimes they shoot a few shots directly in-front of them after dying for some reason?

No idea who thought making the pistol a slow annoying projectile was a good idea, makes the first impressions of the game egregious until you get the shotgun, and then you get to bask in how disgustingly ugly all the weapon models are, just a bunch of AI generated weapon blobs, at the very least they kept the weapons shooting straight.

Remember how Quake's rocket jumping was like, the best thing to ever happen to movement in FPS games? Yeah, you can only do that in straight lines now because your air control is nonexistent.

This game wasn't intended to have, and really does NOT deserve the name of Quake, this feels like a crumby shooter you'd see a large publisher shit out in response to a game as groundbreaking as Quake 1, just go play one of many great Quake mod packs instead of this insult to rocket jumping.

10 days ago


LeahThe3th completed Quake II

10 days ago


LeahThe3th reviewed Day Hard
don't even know how i found this mod when i played it but with my experience so far it's the second best hl2 mod i've ever played

it's some shitty outdated comedy mod from eons ago, but it beats out hearing the shitty dialogue from the entropy zero games

it's also buggy as fuck and a bit unclear on how to progress, but somehow still less so than the original entropy zero

also it has george bush getting killed in the main menu, what's not to love

12 days ago


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