A mostly pleasant game that's at its best when it's a relaxed platformer, but all too often tries to be a frenetic precision platformer. Maybe full 360 degree aiming was a bad idea here, should've kept it to 8 directional movement for simplicity and, more importantly, for some actual precision. It also suffers from the worst sort of boss fight design, the "look how many phases we have! Keep waiting it out and check out all of these phases and attacks!" variety where you might as well consider it an on-rails experience. One of those games where I mostly enjoyed it and had a good time, but its flaws had me ready to get it over with and will keep me from 100%ing it. Just too much hassle there. On the bright side, it absolutely nails the aesthetic and has a great soundtrack, so there's always some solid ambiance to enjoy even if a frustrating level has you fighting the camera and controls.

Reviewed on Mar 08, 2024


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