It's solid but not spectacular. It feels like it kinda ran out of steam after the second dungeon... the level design was solid but the Yeti isn't really tied into the overall story the way the Witch and the Frog King were, the boss fights felt like they grew to be more and more just nonstop throwing stuff at you, and the lack of health/healing options made things tiring. I explored a lot and got 6 shrines... 3 magic and 3 health, so neither got upgraded (and frankly I feel like magic didn't even NEED to be upgraded). It wasn't really difficult but there also wasn't any room for error either, so the last few boss fights got annoying... and none of the upgrades felt like they actually did anything, I never felt stronger or faster. The only one that might have actually felt worthwhile was health, but I never successfully upgraded that! Go figure.

It's an overall decent Zelda-like experience, but it just had a fair few questionable decisions that brought it down for me (the health stuff, upgrades feeling worthless, no map). Especially a shame that it consistently feels like it wants you to care about the story and cast of characters, but never quite managed to fully hook me on either. It doesn't really seem to know the tone it wants to get across, sorta awkwardly veering between whimsical and serious; sometimes it works, but often the tones just clash and take away from the moments it sets up. It's a shame, I wanted to love it, the idea of an agency of crow grim reapers is a fun starting point but it almost immediately becomes about dismantling that rather than letting you live in it a little.

Reviewed on Aug 11, 2021


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