I don't want the Card Fighters series to end here, because this is a HUGE step down from the previous two games. The big gameplay changes mean that rushing with the cheapest cards is the best strategy for most CPU matches. Even if you get more cards and try to do anything fancier, the new cost system makes it slow and boring to try. Also, the HP and attack power are split now, taking away a natural balance the previous games had.

On top of that, the AI is dumb and sometimes won't notice that it's actively losing. What a disappointment. The locations in the game are restricted to a single tower, that's all you get for an in-game world this time. There are less cards this time, and less variety too. And then some characters get multiple cards, up to four, for some reason, so it feels less varied somehow.

At least the art is nice... it's not quite as vibrant as the border-breaking sprite art of the previous games, but at least it looks mostly good. Though, the cyberspace grid background on most of them is kind of distracting.

Reviewed on Jan 08, 2023


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