201 Reviews liked by Limp_Mantis


After my disappointing experience with Silent Hill 2 i was hesitating about trying the Remake of the first Resident Evil game, having watched a fragment of gameplay videos and noticing the similarity of control mechanics I had my doubts on playing this game. Until recently i saw the remaster edition available on the PS4 and at a good discount as well, being a fan of the new Resident Evil games i decided to jump in and try this game.
Turns out the control style of directed camera scenes was not my problem at all, as surprisingly i fell in love with this game within the first minutes.
This game is great, its a masterpiece actually, I would even say its better than any Resident Evil game i have ever played.
The Mansion is a very terrifying setting, built in a dark forest, isolated, it creates a type of horror immersion unlike any other, its similar to that dark gothic Prussian castle in Amnesia one of my favorite games. Exploring the mansion and figuring out its puzzles have got to be one of the best gaming experience ever, the progression towards the outdoor like Courtyard and Residence was also captivating as well.
Music is top tier, the save room keeps ringing through my ears, the puzzle music, many other atmospheric pieces are so damn memorable and do their job with immersing me with the game.
Camera direction is fantastic, weapon and item management and combat is also good, the combat is surely outdated but its still serviceable.
Puzzles are interesting.
Story is also interesting as i always wanted to solve the mystery behind what is happening. Characters are simple and not explored like other genres but i surprisingly liked them especially Jill, i loved my playthrough with her.

This game caught me by surprise as i never was even expecting to enjoy it as much.

5/5

Shin Megami Tensei marks the start of a truly beloved franchise, but does it deserve to be as beloved compared to its younger brothers.
(This review will be Spoiler Free)

TLDR it doesn't

SMT1 is, quite frankly, a pretty bad game. It suffers from poor gameplay the most and the technical limitations that come with being a first person dungeon crawler on a console during the 90s which will not be excused.

Gameplay is uninteresting to say the least, with it being super simple but not fun compared to its younger brother, Press Turn. The main character is the most uninteresting party member you have, and luckily for us we're him, although we do get law hero and chaos hero for the first half of the game and heroine for most of it the main character really only feels useful when using items or spamming gun. Heroine is the key to beating smt1 because you get Mazio and Zionga, the strongest moves in the game fairly early. Now, if you're accustomed to the likes of other Megami Tensei games, you might be wondering why I say that for some of the weakest moves in most of the franchise entries well, it's because it can stun and will stun 90% of the time, leaving all enemies defenseless. This can also be reproduced with any demon you get that can use Zio or Bufu spells. The worst part is once you hit level 50 don't even bother fighting most enemies because you will level up enough times from boss fights alone; you should be near level 80 by the end of the game. Regarding fusion, it's ok and barebones nothing to really speak of.

Now to address the elephant in the room its technical limitations. The most notable is it being a first person game on the Super Nintendo, which is where most of the problems stem. I don't mind first person dungeon crawling if done right. But at the time smt1 was released, it was just not a good idea at all, with navigating feeling more like a chore and getting lost very easily within the world plagued with no unique flair within its dungeons besides the walls and floors having a different color than the last. Another problem is the lack of direction; it disgusts me that I had to consult a guide because of things just not being clarified while in Shin Megami Tensei nocturne you get funneled in certain directions and when it comes time to revisit places NPCs will make when and where clear. On the topic of NPCs this was probably the most irritating thing for me because until you step on the tile that contains an NPC you do not see them and you will be spending so much time walking through rooms just to make sure an NPC with important information is/isn't in it.

Now the above technical problems might not be relevant for the copies that exist on the Sega CD and the Playstation, and after watching gameplay of those I really do wish we got translations of those versions instead of a handheld version that is uglier than the original.

The only good part about this game was its rushed story, which is what helped me get through the game, and for the first mainline outing with Law, Chaos, and Neutral it was pretty good.

I genuinely can only recommend this game for die-hard fans of the Megami Tensei franchise but even then I'd say put it off until you run out of other games to play, in fact, if you haven't played Persona 1 yet I'd say go play it as most the problems that I have on the gameplay and technical side are non-existent or even expanded upon to make for a more enjoyable experience while still being similar.

chilling and disturbing. immaculately well written and directed horror with one of the best soundtracks of any game ever

SH2 is a difficult to talk about critically, because it is both a formative, progressive horror game for the time, and a deeply flawed work with vestigial horror game trope elements that drag the experience down.

Its nearly impossible to criticize the game in 2020 without subtly falling into contrarian response to the game's reputation and context more than the work itself. People defending it are all too likely to give generous benefit-of-the-doubt and assume intent where there probably is none.

I will readily praise Silent Hill 2 for its impenetrable atmosphere, emotional character drama, and freaky exploration. I don't need to forgive it's abysmal combat, obtuse busywork or silly performances to do so.

Massively disappointing. Gameplay and puzzles are unbelievably stilted and botched. The story is confusing enough to seem smart, but each character is their own brand of stupid. I get more and more fed up as the game continued and every time I had to fight with the terrible combat system. Everything is too dark and too foggy. Everything just feels pedantic to a fault. I can see why people would like it, but it didn't hit the same way for me.

[Abandoned with a 5 times asterisk]

Look. I get it.

The narrative of Silent Hill 2 is incredibly daring and dazzling and blends in seamlessly and sublimely with the Horror Elements of the game and the tragic and loathsome, yet sympathetic main character.

The Atmosphere of this game and the way it tells its story without words is truly enchanting.

... that being said, actually playing it makes me wanna pluck out my fingernails with a screwdriver one by one, dowse them in acid and eat them like cereal.