Limp_Mantis
The emptiest game I've ever played, I don't mean this figuratively but literally. The majority of this game consists of walking from one empty hallway to another in order to simply go somewhere or solve insultingly simple puzzles, there is nothing to explore, nothing to fight, and the few times it bothers to shove enemies in its empty halls are nothing to speak of either because they're either the exact same goddamn dog enemies or the even rarer ghost enemies. I have never played a game this hopelessly pointless and boring. To call something like it creative is an insult to creativity itself because this is nothing more than an undercooked Silent Hill title.
Anyone who thinks this is any bit better than the remake hasn’t played it since 1999 and is huffing unhealthy amounts of nostalgium. This piece of shit takes the exact same game-design from 1/2 (fixed camera, tank controls) but abandons everything that made those games work in the first place, long gone are ammo management and snappy decision-making in favor of churning out an action game that simply does not work, juking is barely viable due how many enemies they put next to one another, and the fixed camera is poorly implemented because it hardly ever shows you what you need to see, one screen it’s empty, the next screen you find out you ran into 3 zombies. The fact they put a dodge system in a fixed camera game is ridiculous in and of itself, but they went ahead and made it so it requires frame perfect precision and is mandatory for getting through the game, not only that but it doesn’t account for the camera angle changing mid-fight AND enemy behaviors happen to be erratic and unpredictable.
A complete joke of an “RPG” that encapsulates every bad design decision to come regarding the RPG genre. Awful and useless skills, nonexistent variety for builds, you’re locked into 3 classes with yet another set of useless and boring skills that don’t enhance the role playing in any meaningful manner. The over-world’s level design is needlessly convoluted, mountains blocking your way and leading you down a contrived linear path, making an already snoozefest game even more of a chore to go through, with laughably slow “running” and no mounts, you spend the vast majority of your time running from quest marker to quest marker, with those quests themselves requiring you to just meet someone, who then tells you to go to a place. And to make matters worse it has ridiculous side quest bloat, every 20 steps you take in the overworld you’ll be greeted by a side quest that has no connection (thematic or otherwise) or bearing on the main story, all of them revolve around someone being lost/dead and their friend/lover/compatriot asking you to find them/take revenge/secure their remains, every single one.
2022
2005
1991
1995
I'd say this is one of the more fair adventure games of it's era, given that you actually bother exploring and picking up items to increase your health instead of beelining to the end of the level, it also showers you with healing items save for the last few levels, the 2 before the final one were fine but the last one was ass due to how vague it was with where you needed to go. And don't think I didn't notice that Rondo of Blood rip-off final boss you cheeky wanker devs. Other than that the game has a lot of charm thanks in part to it's fantastic sound which helps give the game that much more personality, your character emotes a lot through voice which I found amusing, and the OST itself is a good listen. Visuals are great too, good old SNES pixel art. Fun, whimsical experience all around.
2001