1236 Reviews liked by LobbyDob


To the people who have been coping for years over this game and convinced themselves its "better" than New Vegas. Please do yourself a favor and play through it again. It's been a decade plus and I promise you its not how you remember.

Everything about it is skin deep, Bethesda should thank Obsidian over fixing every bad design decision. They effectively overwrote how skin deep everything about this game is in memory. Every quest is some variation of go in a room, shoot 3 guys, hack a terminal or reload until you win a speech check (and that's where they all end there's fucking nothing more to them), DC is a collection of poorly dressed rooms that are a slog to navigate, every dungeon feels like mush.

The bible quote thrown at you 3 times has no bearing on the plot and was most likely them googling "bible verse about water". Genuine embarrassment for video games as a medium, fucking actual dogshit.

Samurai Maiden is a low budget jrpg with a generic isekai story and very basic and grindy gameplay. The ending was also pretty disappointing. This game is definitely not worth 60€, but I have to give credit where credit is due. This is not bait. This game was advertised as yuri and it IS yuri. No subtext, no bait and no over the top fanservice.

This is an actual yuri game. It's definitely not a very good game, but I got what I expected and I could enjoy it for what it is. I hope we will get more games like this in the future and hopefully with more budget.

Nobunaga never gonna win against 4 gay girls kissing each other on the nape and cheeks midcombat. Bushido has risen.

anyone complaining about censorship hasn’t played the game lol this game is hard to take seriously half the time eve is on screen

This game is full of SOUL.

+ Stellar art direction
+ Stellar vibes
+ Stellar combat
+ Stellar Bosses
+ Stellar Soundtrack
+ Stellar presentation
+ Stellar performance and optimization
+ Fun dress up game tbh
+ Puzzle Variety
+ Rule of Cool the whole way through

- Fairly mediocre storytelling and characters, but the actual world and story is still cool in concept.
- One of the final boss options is pretty lame compared to the other, its also the only boss in the game that felt slightly buggy. Kinda weird. The other boss is SUUUUPER rad though.

ほとんどの面で良かったが、いくつかの面では悪かった

More like... Not-So-Stellar Blade hahahahahah

Played the demo. I like shiftup's gacha shit, it's usually generous and has some great live 2d art and ui design, music etc. And it's unabashedly horny. Unfortunately not perfect due to some of the designs they choose to include. Anyway. This is about the demo for stellar blade. I was nervous based on the controversy and praises being sung by chuds about the game altogether, but having liked their mobile games wanted to give it the college try. The gameplay felt stiff, unrefined and under-featured for a char action game and the set pieces felt constrained and basic. The bit of dialogue and story I saw was nonsensical, and not in a fun way. Too few interesting details given to compel me, generic sci-fi fluff with no meat. The character had a big ass though, at least that part did indeed happen. Not gonna pay 70 bucks or whatever for it though. And in fairness maybe it gets better, but the terrible dialogue makes it not worth checking out any further, so unless I hear some insane things about later game, RIP stellar blade. Good try, ShUp.

My favorite thing in the demo is there were some cool signs as part of the set, graphic ui and logo design is definitely the team's strongest strength, it just was featured here on top of some boring geometry and architecture that felt very mass produced vs bespoke for the game.

Raizing's first game tows the line between the literalism and weight of 4th gen art production with the maximalism, polish and particles of the coming 5th gen of shooters. The shmup loop is nothing special but the use of space and physical presence is something you rarely see in shmups - crowds tossing non-lethal crap at you during a boss rush, enemies that slam giant marble columns across the broad side of your ship, airborne fighters that buckle and lose altitude as you destroy their jets, just to name a few. This is a standard of visual design I want to see much, MUCH more of in the indie space.

The best way to summarize the Mitsurugi experience is that if you play the game using a controller, you can't set its volume to 15%, as it bounces between 14% and 16%.

The reason for this to be happening, is that instead of having volume be a global variable in which you set its value on a given menu, they made one variable for each possible volume. There's the var BGM_1, BGM_2, BGM_3, BGM_4, etc... and you cycle between them. Except, they forgot to make BGM_15.

Not even YandereDev fucked up like this.

" To be or not to be, that is the serious question " - Sam, the Serious

I've never watched any Hololive content so I have no idea about any of these characters or the "references". Still, I found this game to be a enjoyable beat 'em up experience. I have played "HoloCure - Save The Fans" earlier and that game has both quality and quantity in terms of gameplay variety. Compared to that, Holo x Break is rather disappointing at the moment.

cons
- No online multi-player option. Only Remote Play with max. 2 players. Up to 4 players local with online in an upcoming update
- No saves. If you exit the game, you're going to have to play it from the beginning. It is a short game - with only 5 levels - which takes around 2hrs to complete if you're playing solo.
- Combat is repetitive with no jump or combos to execute. Ability cooldowns are long and the charged attacks (which takes a while to do) need to performed while not moving.

pros
+ It is a FREE game.
+ It is fun to play with friends (I don't have any but I can imagine).
+ 9 playable characters that feel different to play (only 4 are available until you beat the game)
+ Characters and their animations are CUTE and the levels are UNIQUE and enemies variety is decent.
+ Music is pleasant and the consumable items, equipments and friendly NPCs are viable and fun.
+ Boss battles are challenging (at least while playing solo).

Another fan game clearly made with passion, but unlike Holocure, the gameplay loop isn't nearly as satisfying. The presentation alone doesn't make up for what is ultimately walking through five corridors consecutively while enemies spawn on both sides. The problem is that the combat is slow and unsatisfying, and rather than items being something cool to experiment and find synergies with, they're kind of just there to be spammed as soon as you get them.

So while the game is free and I can appreciate the material it references, you could just play something like Phantom Breaker: Battle Grounds if you want a side scrolling beat 'em up for weebs.

The pause menu does go hard though, I'll give them that.

Aint feeling this one and this isnt so much a review as it is a complaint list.

No ability to save so the whole game needs to be beaten in a single run and everything you got from levels to items is reset as well.
You can't even fucking jump or grab and the dodge can't be used to cancel animations.
Cooldowns in a beat em up, you're better off spamming items than your actual abilities and single combo string.
Very much not balanced for single player with how much abuse normal enemies take, especially on the last stage, and those ai followers you find are too stupid to be useful. If multiplayer was the intended use then the release should have been delayed to when the online was functional.
Good lucking luck getting any charge reliant ability out if an enemy is within 50 feet of you, you will be hit out of it cuz you can't move while charging it.
Death is loss of all coins, followers and being sent back to the "checkpoint", so the boss is midway through the 5th part of the stage you go back to stage 3. However since you're starting from the midway you miss out on getting coins and followers from the first 2 parts of the stage
Enhance is too expensive to just be a "chance" of it to work.
Too much RNG with the gear.

I have now beaten a run and my earlier complaints remain except I said upgrade when I meant enhance initially. The beat em up parts still need a lot of work

Played the demo. Game is for babies. Probably a good game for babies but I, myself, personally, am not a babies.