Princess Peach: Showtime!

Princess Peach: Showtime!

released on Mar 22, 2024

Princess Peach: Showtime!

released on Mar 22, 2024

The wicked Grape and the Sour Bunch have taken over the Sparkle Theater, and now it's up to Peach and the theater's guardian Stella to save the play––and the day! Peach can transform and use fantastic showstopping abilities to face off against the Sour Bunch. Fend off the Sour Bunch with sensational swordplay as a swordfighter...en garde! In another role, Peach puts on her detective hat to find out whodunnit in a museum mystery. From kung fu master to pastry chef, Peach’s roles give you distinctly powerful ways to save the play!

Also in series

Super Princess Peach: Parasol Fall
Super Princess Peach: Parasol Fall
Super Princess Peach
Super Princess Peach

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ugh i really wanted to finish this but towards the end i just ran out of steam

i was a big fan of the original super princess peach and this was a bit disappointing to me. i've seen a lot of discourse online about the game being too easy but in my opinion good-feel never knew who their intended audience was the entire development cycle. there are definitely some levels and boss fights that i think would be trickier for younger kids, but i can't definitively say that when at the same time others can be swept through. kirby is easier and more geared towards younger players than this imo, princess peach showtime feels like it was made for people who like peach and nothing more.

the gameplay is sluggish for a platformer, and if anything it shows that the switch's hardware is aging at a breakneck pace. i didn't understand why there were long loading times and choppy gameplay when yoshi's crafted world (which i'm assuming it shares an engine with) ran just fine. i liked the idea of having multiple different powers/worlds for peach to use but none of them were very memorable.

i think what kills this game the most is that it's so detached from it's source material that it feels more like a game featuring princess peach than a princess peach game if that makes sense? like yeah there are the toads but you get locked away from them in the very beginning of the game, the stellas and theets are cute but the fact there were little to no callbacks to the broader mario series made me wonder why i was even playing the game in the first place. i don't have an issue with an original story, but it would've been nice to have some more references.

anyways if anything this made me want to go back and replay super princess peach so i'm sure i'll have a way better time with that

I'm unfortunately not under the age of 5 so this one just wasn't for me


Perfect technical style and an originality that even I would like, Unfortunately Princess Peach Showtime was made to give much more spectacle, she is still great and of course it was a magnificent experience but it was not what was expected

Put your trust in the love of theater

A commendable effort to mix up so many different genres, which corrolate to both the plays/aesthetics, music and gameplay. Unfortunately it does come across as a big jack of all trades, master of none. In fact the controls in the game are so simple most buttons aren't used. The only real change between controls are what the B button does in each stage. That isn't to say the game, and its various styles, aren't fun - they just all feel like you're playing the tutorial stages of different games. Which I guess is also where the difficulty complaints come in. Each gameplay style has only 3 total levels, so add in to that the general Mario easiness and the game never really feels like it gets properly going before it's already ended.

As usual collecting everything 100% can add a tiny bit of challenge, but this game is very anti-completionists. Missed a collectable in a level? You have to replay the entire thing. It doesn't matter if the collectable is found in the first 10 seconds, to save it you must recomplete everything. As you might expect from a game where all the levels are done in the style of a play, you go through them at their pace, not your own, so having to redo them involves a lot of dialogue and waiting around. This is made even worse by the fact in the post-game a new collectable is added to every single stage, guaranteeing an entire second playthrough (I did 3 of the levels and in all 3 cases the new hide-and-seek guys were found within the first 1/3rd of the level. If the rest of the game is like that it just adds insult to the fact you can't quit once you find all 3).

But even with the game being easy, and going through the levels more than once being a chore, the presentation and set pieces make at least a one time run through enjoyable.

It does feel like a bit of a throwaway game that could only come out at the end of a consoles lifespan though.

> Peach im Theater, muss Bühnen (Hallo Mario 3) von Bösewichten befreien und schlüft dafür in jeweilige Hauptrolle
Sehr abwechslungsreiche Level und tolle Idee, in jedem Level eine ander Fähigkeit zu haben. (Hallöchen Mario Oddyssey!)
Fav Level bisher: Ninja, Detektivin
+ Relativ einfach für einen Platformer, Schwierigkeit ist eher alle Collectibles zu bekommen
+ Schwierigkeit aber auch völligst egal, weil die Level einfach Spaß machen zu spielen
- Teils lange Ladezeiten und Ruckler (aber nur im Ladescreen) :o