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Completed

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--

Days in Journal

1 day

Last played

February 17, 2021

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DISPLAY


Danganronpa's story is unashamed to be silly, and there are plenty of holes you can punch through it. Some characters have motivations that make absolutely no sense (it's kind of necessary for a Lord of the Flies story to happen), there's risque fanservice at inappropriate story moments (why does the camera need to be there?), and some chapters are flat-out misguided in what they try to teach (the case just before the rec room opens up is a notorious offender). Even so, the story as a whole is still great at communicating its motif of hard lessons, introducing you to essential qualities about its cast, and encouraging you to view those qualities in contexts that might completely change your perception of their value.

The make-or-break of it comes down to what you're willing to forgive, and whether you view its specific brand of silliness as a strength. I love when voice actors ham it up, so Monokuma utterly stole the show, and many of the other characters are just as dynamic and well-performed. I found the trials to be exciting, too; I only referred to a walkthrough in situations where I felt like I knew the answer and I needed to figure out how to communicate it to the game, and I think that's the way to go.