If I were to take a shot for each wall and obstacle that interrupts your step... It's just so much.
And about the art, well, is that, art. Conrad Roset has put his art gallery in the coldest way possible: through hallways and corridors. That's a reason for all those walls.
Only at the end of the game I felt something... kinda. Like some shy interactivity. And then it ends.

Reviewed on Mar 04, 2021


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