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Completed

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Days in Journal

1 day

Last played

July 7, 2022

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DISPLAY


Charles Martinet popped OFF on this one. Could’ve used another world or two, if only to help pad out the difficulty curve (the last level especially feels like an ultra-sadistic bonus stage), but Treasure keeps a steady flow of creativity running through these levels, which mostly manage to balance sprawling layouts with focused design. I actually think the game could’ve been even better if they’d leaned more into the non-linearity—each level is full of alternate paths and entire sub-areas that fold back in on themselves beautifully, but progress is often gated by annoyingly specific bottlenecks. (That is to say: required area A and optional areas B and C will all be fully interconnected, but required area D will only be accessible from area A. I’d like these levels a lot more if A, B, and C all led to D. U C?) Gloriously unhinged boss designs, too; shame the final one is such an anticlimax. Would’ve killed for a 3DS remake of this back in the day.