MacBlank
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
June 24, 2023
Platforms Played
Short in a way that Zelda very rarely feels. It's an odd effect: Minish Cap doesn't feel like an incomplete adventure, but at a certain point, you realize the game has a very small, unambitious scope with its world and dungeon design, compared to other Zeldas of the era and even other Capcom-produced Zeldas.
But what's here isn't bad at all. For as lean as the game is, everything you're doing feels impactful. Each of the dungeon items is creative and gets a lot of mileage out of the game's design. The Kinstone system is a fun way to make potentially every NPC in the game meaningful, even if it takes a bit to get going. Hyrule Town is fun this time around, full of a lot of secrets. It's neat to see the cast as sort-of a hybrid of Ocarina of Time and Wind Waker designs, with some Majora's Mask and Oracle of Seasons/Ages mixed in. There's some good spectacle here that's STILL impressive, like that one barrel, and the sense of scale with the Minish stuff. I personally don't like how the sculptures are implemented, but I'm always glad with games that have some sort of trophy system or other write-ups for its own odds and ends. Lots in here where I could very easily see this being someone's formative Zelda experience.
But what's here isn't bad at all. For as lean as the game is, everything you're doing feels impactful. Each of the dungeon items is creative and gets a lot of mileage out of the game's design. The Kinstone system is a fun way to make potentially every NPC in the game meaningful, even if it takes a bit to get going. Hyrule Town is fun this time around, full of a lot of secrets. It's neat to see the cast as sort-of a hybrid of Ocarina of Time and Wind Waker designs, with some Majora's Mask and Oracle of Seasons/Ages mixed in. There's some good spectacle here that's STILL impressive, like that one barrel, and the sense of scale with the Minish stuff. I personally don't like how the sculptures are implemented, but I'm always glad with games that have some sort of trophy system or other write-ups for its own odds and ends. Lots in here where I could very easily see this being someone's formative Zelda experience.