A game that I never had a dull time playing. With the passing of time and the release of other live service games the relevance of this game has dwindled, however the memories playing this game in its classic and community game modes are times I'll cherish and look fondly on.

2014

SMITE has peaks and valleys. When you find a God or a role you love, its very rewarding learning how to dominate on the field. However, as a MOBA that experiences frequent updates, sometimes the vision of the developers misses the wishes of the players and it can create seasons/patches of monotony and frustration.

A great game to pick up every now and then, however it can be very frustrating on a personal and developmental level.

Loved learning dual blades throughout the base game and this expansion.
The music is immersive and the design of the monsters are amazing.
What prevents this game from getting a perfect score is the grind gets very steep and in a world where all my friends are playing live service games, its hard to stay committed to the grind when my time is divided between multiple titles

Final Fantasy XVI was a nearly perfect game. With gameplay that builds its enjoyment on the capabilities of the user and a narrative that rings notes of Final Fantasy past while creating its own spin on the series, FFXVI shows its potential to be a Game of the Year.
What holds this game back from being perfect is that mastering the gameplay elements takes no time at all, and when you understand the combat, the gameplay starts to become trivial. And as most of the game revolves around defeating very similar enemies, it can become tedious to go through.
However, when you think the gameplay is plateauing the narrative thrusts you into one of many of the games setpieces where you experience beautiful and mindblowing boss fights complimented by the most invigorating music.

The characters are memorable and you start to care for them more and more as you spend time with them, and as an action RPG, completing the sidequests and spending more time with the side characters creates bonds which are used perfectly as the game concludes.
Perhaps upon a replay through the game in a year with the unlocked harder difficulty would ease some of the qualms I have with the game, but for your first play through you will experience peaks and plateaus.