Replayed this on a whim when C_F put out their Project Zero hack (you all gotta check that shit out), and then went back to re-replay the vanilla version
It's Mega Man X, it's designed perfect in almost every conceivable way and set an enormous precedent for maximalist character technique design, and reinvented the role of RPG-style powers in quasi-linear game design and storytelling. It's only flaw is the ubiquity of its innovations makes it tame to come back to, if just because games that succeeded it drive down such aesthetically divergent roads.
It's Mega Man X, it's designed perfect in almost every conceivable way and set an enormous precedent for maximalist character technique design, and reinvented the role of RPG-style powers in quasi-linear game design and storytelling. It's only flaw is the ubiquity of its innovations makes it tame to come back to, if just because games that succeeded it drive down such aesthetically divergent roads.
NOWITSREYNTIME17
5 months ago