The store page for Cursed Knight says its based on a 'die and retry' retro type of difficulty. That description made me think of Ghouls N Ghosts, but it equated to more like Super Meat Boy, even down to the unlimited lives. and post-stage death tally.

You spend this whole game just trying the same shoddily-programmed automated sections over and over again because your hitbox is too big and your HP is too low. There's all these different gameplay styles and with exception to the Metal Storm-esque gravity mechanics (which feel great to control with Mode acting as a shoulder button toggle), they're implemented like trash and play even worse. It's too slow and easy for the first half and then way too cheap for the second half, and then it has the audacity to hit you with an auto game over after the last boss because you didn't do it fast enough.

I don't hold anything against the developer cause this was obviously a test run for larger projects they wanna do - they're making a sequel with Alien Soldier type mechanics, - but I think the final product feels extremely low-effort and ameteurish, even though they obviously had to learn a lot to make something like this. It's just 2 steps away from rage game territory. There's also a certain sneering attitude you feel coming from certain high-difficulty games, and i think as a developer, you really have to earn your worth to get away with it - this game acts tough and can't even put proper angle kerning on enemy spread shots. So much moxie for what can't score higher than a bad self-insert megaman fantasy.

Reviewed on Jan 18, 2024


1 Comment


3 months ago

What a horrible knight to have a curse