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Marigold finished Ghostrunner
Reminiscent of Hotline Miami and Katana Zero, made 3D, and slathered in cyberpunk aesthetics. The cybernetic portions of the game sport much more fascinating, hazy visuals, particularly in the paths that construct themselves in front of you.

I want a game like this, but with less focus on puzzling out how to Efficiently Kill The Dudes and more on moving around with the toolset. Perhaps I set myself up for disappointment by hoping for something that it simply wasn't going to be.

8 days ago


Marigold finished Call of Duty: WWII
There's something to be said for Sledgehammer's return to the First Infantry Division and the health packs system, at least. It still designs itself around spectacle, but there are attempts to pull itself together into a coherent experience as much as possible. It hinges heavily on its presentation, but the cracks in game feel start showing quickly and spiral out of control after a certain point: nothing has weight when being fire and responsiveness to doing damage is all over the place. It could have been much worse, at least it's very good to look at on PC, I'm not sure how you'd look at anything with the pitifully low console FOV.


10 days ago


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