2 reviews liked by Mattbattmatt


Quake

1996

I enjoyed it and I've got a lot of respect for it. There are some aspects of it that don't really feel complete, cohesive, or that suit the game.

For example, the soundtrack, which I heard a ton of praise for in passing, I don't really feel suits the game. Sure it's atmospheric, yeah it's cool it was made by Trent Reznor, but it doesn't suit the pace of Quake's combat. It suits a horror game very well, but for an action packed FPS like Quake, I think it needed a more bombastic, faster paced, heavy metal soundtrack instead.

The aesthetic also feels like an odd mishmash of a bunch of different ideas with no real cohesion. You'll be going from futuristic bases to eldritch castles and it doesn't really feel like there's anything really connecting them. It feels totally random, and considering John Carmack's stance on story in video games, I'm not really surprised they turned out this way.

The levels themselves were really solid and well designed for the most part. I didn't get lost in this game nearly as much as the previous Doom games and it was a lot easier to spot things like secrets, which in Quake were usually a more obvious pathway unlocked by shooting an out of place texture, as opposed to back in Doom where you'd press E on everything and hope that you find something.

One of my biggest gripes with Quake was enemy placements: they put a lot of strong enemies in really awful and dickish places sometimes, like immediately behind a door, or in the dark. Hell, sometimes they'll just drop right out of the sky on top of you, and they'll take you by surprise and kill you before you can properly react to them.

The two boss "fights" of the game are also really lackluster and disappointing. The final boss in particular is just... it's barely anything. It's a wet fart of a fight and a terrible note to end the game on.

And whoever came up with Spawns? Hate their guts. Seriously, I can't stand those damn things. The fact that they move as fast as they do, blow up and potentially kill you when you kill them, and are usually placed in the dark where you can't see them is infuriating.

Overall, Quake's campaign was a decent, solid experience, and I did like it, despite how negative I might sound. I just suspect the game's better known for its multiplayer rather than its single player.

"I couldn't tell if he was the shit, or just plain old shit" ~ Travis Touchdown