Devil May Cry is an interesting game, and I can respect the complicated nature of it's development. However, I can't let that excuse it from being so utterly awkward and clunky to play at several points.
I say several points because despite things, the combat actually becomes very easy to manage once you've aqcuired certain power-ups and weapons, and getting long combos comes in to play as soon as enemies get particularly strong. It was an honestly fun experience as far as fighting the cannon fodder goes, but I can't extend that to most of the boss fights, which were awkward, unfun, and usually only beatable by repetitive, boring methods. Nelo Angelo is the main deviation from this, and his duels are far more in line with what this game is made for.

The story is...kill all the bad guys, that's basically it. There's a bunch of context the game rubs in your face throughout, but all it does is reference past events that the player has likely no knowledge of at this point, and is all there in the manual. The aesthetic of this game, however, is insane, still looking quite nice for a PS2 game (and horribly upscaled to HD) and oozing with style, which was clearly the core concept (even if Dante is, honestly, not very good at sounding cool).

This game is fine, but has gaping flaws that make it a little inaccessible (and even more so if you had the shit, 50hz locked PAL version like me, which is borderline unplayable).

Reviewed on Jul 27, 2021


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