This review contains spoilers

Overall, I love the atmosphere of the game; the level design is great, and the art direction is top tier. I think there are some elements they experiment with that don't work. The blood vials, for one, are such a pain in the ass for the first 1/3 of the game, and you end up having to farm between boss attempts, which just feels really bad. Not being able to reset an area at a lantern also feels bad. But the parry system is so satisfying to use, and the weapon design with the special type for each one is very well executed. Though I really enjoyed some of the boss fights, the majority of them were really unfun - they seemed really interested in giant beast bosses that only fit 20-30% of themselves on your screen at a given time, making it harder to dodge and creating all sorts of pain points with the camera. But the good fights are really good.

My boss fight summary:

Great
Gerhman
Lady Maria
Ludwig
Orphan of Kos
(honorary) Bloody Crow

Good
Father Gascoigne
Martyr Logarius
Shadow of Yarnham

Fine
Amygdala
Cleric Beast
Mergo's Wet Nurse
Moon Presence
Witch of Hemwick

Did Not Enjoy
Celestial Emissary
Ebrietas
Living Failures
Micolash
Vicar Amelia

Dear God I Never Want To Do That Fight Again
Blood-starved Beast
Darkbeast Paarl
Laurence
One Reborn
Rom, the Vacuous Spider

Reviewed on Oct 09, 2023


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