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Probably half or more rpgs start with the story of leaving you home and going in an adventure, but most of the time the relatable feeling is sabotage with the tutorial for game mechanics.

In this game there is not tutorial, no mechanics other than simple first person movement and object interactions. And most important, a simple story that includes the nostalgia, fear, resentment and wander for a world to discover. You don't see the adventure, but it doesn't matter. The name of the game is "leaving", the word is "goodbye".

Unnecessary long ass open world game, with cooler and dull animations for every common thing.

Most of the activities are useless and boring. The secondary missions are great at times, but the main one is full of character development in cutscenes where you basically press the button that move your horse and listen to the conversation. Please, more normal cutscenes in games I don't like follow people for kilometres, I know they could do it because they also put a camera mode in this segments.

If your like all those mods for games that give special animations to the loot, this is the game for you. Otherwise, play something shorted and more satisfactory.

This is the good and short version of Kings Field, and the first souls game.

You can use a magnum and a fireball spell.