The movement feels really good in this game! Oftentimes you can just schmove your way through sections that you're not supposed to, which feels great but also makes it just a tad more difficult to find where you're actually supposed to be going. The lack of a map and general signposting didn't bother me so much since it's such a short game, but I can imagine it gets frustrating if you take a longer time between play sessions.

The combat is probably the weakest point in this game. There's no stagger and a general lack of "juice" (as much as I hate that term being used to describe a set of effects that really shouldn't be as universal as people claim they should be) to the attacks. The disarming mechanic is never properly explained or required to progress, which is a shame since it's one of the things I really wanted explored more since the developer's past jam game STRATO-SPEAR. The menus also are really lacking in polish, especially the settings one which feels really clunky to navigate with a gamepad (and the resolution and windows settings don't seem to work at all sometimes).

Reviewed on Aug 08, 2023


Comments