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It's not me being lazy.
It's my backlog getting bigger !
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GOTY '23

Participated in the 2023 Game of the Year Event

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Played 100+ games

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Gained 3+ followers

157

Total Games Played

001

Played in 2024

984

Games Backloggd


Recently Played See More

Rugby 08
Rugby 08

Feb 02

Mega Man 6
Mega Man 6

Dec 09

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Oct 29

Recently Reviewed See More

It's good to see familiar faces or new characters from the Fate series or other Type-Moon series in the many stories and events this game has but man this game has a lot of flaws.
I play this game on & off since 2021 and there is 3 things that I don't like about it :
- My biggest issue is the Story mode because its a freaking chore to get through.
Between the tons of useless turn based fights against random mobs you will be doing for hours and the VN cutscenes that overstay their welcome (the ones that are there just to announce ennemies are coming or the really long ones in particular). You will be bored beyond beliefs before finishing one chapter.
I heard the Lostbelt arcs have great stories. Too bad I gave up to get to it because of how bad & long the pacing of those chapters are.
- The gacha element of this game is certainly one of the most unfair I have seen in this type of games. You can stock Saint Quartz for a year and drop it on a character banner you want and not get him. It's that bad lol.
- The International ver. is two years behind the Japanese ver..
This mean that Japan has all the cool events & characters in advance while the rest of the World gets the same events from +2 years ago being reused 80% of the time.
I don't know it's 2024, I thought this kind of delay was a thing of the 90's lmao.
Anyway, it can be a pretty fun game especially during some events that are really fun or when you manage to drop the waifu you want lol. However, the gameplay is so boring most of the time that you will certainly drop that game from your phone not long after.

I don't know what's sadder. The fact that EA was making better games than they do now +15 years ago or the fact that this last attempt by EA to make a rugby game is the best one we've had ever since.
Tons of contents, great controls, a great soundtrack...This game nearly has everything a rugby fan could ask for aside of EA not having the rights from some Tier 2/Tier 3 national teams, the H Cup and some club teams like the French League (Top 14).
My only complaints would be some bugs here & there and the script being pretty ruthless sometimes especially on harder difficulties.
Regardless, it's a great sport game like EA don't make anymore.
Also even today, this legendary intro is still hype as f*ck !

Mega Man 6 is a good game but I definitely don't think it's the best one of the NES Hexalogy or the Classic series overall.
For the Good points :
- The controls & the gameplay feels complete in this game.
- Jet Mega Man & Power Mega Man are cool additions
- the Robot Masters in this game are pretty unique and have one of the best stages of the whole NES Hexalogy.
- Hidden Paths in some Robot Masters stages to unlock Beat.
- The OST is pretty good. It has one of the best tracks in the entire series. The Boss Theme, the Select Screen or the Robot Masters stages like Tomahawk Man, Blizzard Man or Yamato Man just to name a few are all exceptional.

But the praises stop there for me since the Castle levels were not good imo. They put a lot of cheap traps to compensate for how short those levels actually were. They also barely gives you any special weapons refill in the levels so the game actually punish you for having too many lives. Maybe it's just me but I don't remember it being a problem in the previous games except in Mega Man 1. Btw Not all the Robot Masters stages are flawless though since I can also mention that "spring part" in Plant Man Stage who is certainly one of the most poorly implemented & frustrating section in a Classic Mega Man stage. It's just a poorly explained gimmick in-game with cheap ennemy placements to make you lose all your lives. That gimmick don't even comeback later (thanksfully). As for Mr. X's Castle, it felt like a waste of time since you can clearly see from the beginning that it's actually Dr. Wily.

Speaking of which, Classic Mega Man is not known to have a deep story but this one is by far the lamest of the bunch since you can clearly see the "plot twist" coming from a mile away (3rd time in a row they pull the "Fake Castle" btw). At least in Mega Man 4 & 5, where they did this as well, you were wondering what will happen next before entering Dr. Cossack's Castle or Dark Man's Fortress. Not here though. They were clearly not inspired story wise thats for sure.

Again, it's a good game having some strong points but I can't agree on it being one of the best (if not THE Best for some) in the Classic series with the flaws it has on that second half of the game. Even if they tried their best with Mega Man 4, 5 & 6, I think the Capcom devs clearly wanted to move on to the SNES when 1993 rolled around and it shows since they didn't even bother to release it in Europe back in the day and if it wasn't for Nintendo of America, it wouldn't have released in North America as well lol.