Control is so close to being perfect for me. In terms of narrative and where it pulls inspiration (X-Files, SCP, Twilight Zone, etc), it's a 10/10, but I really got tired of the general gameplay loop by the end. The upgrade systems feel very tacked on, side quests are a chore, and switching weapon forms is so unintuitive I never used anything other than Grip and Pierce.

Aside from that, I absolutely love the non-euclidian FBC building as an open world. The subject matter allows for such a great variety of creative areas and it was always a joy scouring for collectibles while exploring a new sector. The game is also gorgeous on a high-end PC. I really love what Remedy did here and am enthralled that this story exists along with the absolute wealth of lore as a pickup per usual rather than pointless items.

Also, this is worth playing for Ashtray Maze alone. One of the coolest video game moments for me in the last decade.

Reviewed on Aug 20, 2020


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