Very strong start. Interesting, varied levels that give you tons of options and reward exploration. Combat is pretty fun and the visual comic book style is fantastic and extremely well executed. I would give 4 slots to hold items, as I understand the point of limiting you but I find 3 a little too limiting, personally. I also found a small section of Chapter 5 a little annoying in how it didn't really give you much option in the level to sneak through or attack at a different angle.


Overall though I'm very impressed and i'm excited to play the full 1.0 version. New blood don't miss

I wouldn't call it a bad game, but its certainly not as interesting or fun to play as other roguelikes i've played before. There is good polish here, and the general gameplay does overall feel good, but what will likely prevent me from playing again is the lack of build variety. Every single run I did in this game felt exactly the same, with very minor adjustments. Upgrading your power in the blacksmith is nice, but when every run feels the same outside of that I quickly lose my desire to keep going. Minor issues like the annoyance of falling off the edge easily, and being overwhelmed by enemies and room traps with your limited arsenal make it kind of a mess when fighting large groups.

Its not bad, and maybe the sequel will improve on some of these things but I'm not a huge fan of it overall.

Remedy unhinged. Loved it, only issue was a bug preventing me from backing out of certain containers and interactable readings, which happened more times than I would have liked. Apparently this happens if you press tab when in those interactables, so dont do that. But I really enjoyed the stories overall, silly with the right amount of spooky

Playing again to prep for the DLC, and man do I love this game even more than I did at launch. The one thing that really sets this apart to me compared to other souls games, is the variety in builds and world exploration. You have so many options, and that just adds to replay value. I find the souls game very high in terms of replay value, but elden ring is even greater. Also some of the best boss fights in the series, including my personal favorite. I really hope the DLC lives up to my expectations, if it does its entirely possible this game will overtake bloodborne as my favorite souls games and one of my favorite games ever, period.

I actually had a pretty good time with the open beta, but man they butchered this. Slower and less responsive than the original game, a terrible added on PvE mode, grind out the ass for F2P, and of course multiple currencies. You can tell the devs wanted to make something good and an executive got in the way at every turn. Such a shame.

Despite my lack of interest in the historical time period of this game, I found myself invested in the story especially the first two acts and the ending. I found the majority of the 3rd act quite boring, and poorly paced. However overall I enjoyed the story and different choices to make throughout interesting and well written. The art and music were phenomenal, and really added to the presentation of the era. Definitely check this out if you enjoy adventure games and especially if you enjoy the history of the time period and location this game takes place in.

Call of duty with worse gunplay. Its fine, some of the guns feel pretty good, some not so good(smgs & lmgs). The sound design is also oddly kinda quiet for a shooty shooty game. The maps are condensed and there are angles everywhere, plus the time to kill is insanely low so your gonna die all the time. I was just sorta in the mood for a cod-like and this one is new so its populated + F2P. There are worse games to play but its nothing special, I couldn't see myself playing more than 10-15 hours of it, which is honestly fine.

Love the visual style but it just doesn't feel great to play, combat feels slow and unresponsive. If you could get over that and just play it for the visuals I could see it being good, but not for me

The game is really about the exploration of this world and the quests, which I was engaged by the entire time. Sure its heavily inspired by things like warhammer and other dark RPGs, but as someone who isn't big into warhammer it did enough to differentiate itself. The combat is too easy and lacks any depth, but it didn't put me off, its competent enough. I thought it was quite good, just keep your expectations in check. Also it has an RPG slideshow ending and I'm a big sucker for those.

This is one of the best games i've played this year so far. If it wasn't for Balatro, this would probably be my current GOTY. Aesthetically nostalgic and full of visual details and clues, classic survival horror style gameplay and puzzles, that while they weren't overly challenging were definitely fun & engaging all the way through. I did pretty much everything I could, and the game took me about 6 1/2 hours to complete. However there are definitely reasons to replay, but even if I dont what I have experienced was more than worth the price of admission. Seriously, if you're into survival horror you really shouldn't skip this. The 'weakest' element to me was the story, but it certainly wasn't bad just a tad bit predictable and pretty exposition dumpy at the end, but it didn't take away any of my enjoyment really.

Pretty interesting dungeon crawler mixed with a word puzzler. Played the demo and decided to check it out fully, and yeah its pretty neat. If you're into puzzles and riddles you'll have a great time with this. I enjoy it, but it definitely gets to the point where i get more of a headache than anything after a while. Cool aesthetic and gameplay, even if its not something I'd play a ton of.

One of my favorite shooters of recent years. Unique weapons, interesting art direction and good level design. Doesn't make me wanna throw up like Dusk did. Wish the DLC was more, but it was still solid

I guess I never ranked this on here, but this was the first horror game I really played to completion. Before this, I thought myself too afraid to get into the genre. And this game scared the shit out of me at the time, I'm sure it'll have less of an impact on me now, but it holds a special place to me being my 'introduction' to horror games. Its tense, atmospheric and interesting to explore. The sound design really got me when I played.

2016

Well made audio/visual experience. Not really much else to say about it, its beautiful to look at, doesn't outstay its welcome, and you dont really think that hard about it afterward.