I have yet to play the original Street Fighter IV, but this version of the game, bite-sized as it may be, has convinced me that the console version of the game's got to be pretty cool.

This game's release date is listed as 2017, but it seems as though it's the latest version of a 2011 port; for 2011 iPhone standards, it's adorable to see Capcom do a semi-modern equivalent of those GameBoy Advance ports of fully-fledged console games. The game's graphics are low-spec, and I admit that I thought the game would be lame solely judging it off YouTube footage. However, the spirit of Street Fighter is fully intact, perhaps in spite of the pre-rendered, 30fps presentation.

The controls seem to be a predecessor to Street Fighter VI's Modern controls. You can do motion inputs if you want, but the option for simplified controls was helpful to me, considering the touch screen was prone to misinterpret a fireball input for a dragon punch input from time to time. (To boot, it seems like there's no controller support. A minor setback for my needs, but still a setback nonetheless.)

The multiplayer is serviceable. There's lengthy wait times for online, which is natural, but when I do get matches, I tend to enjoy them pretty consistently. However, there seems to be no option for local multiplayer, which is a bit of a shame. Despite the simplifications, Street Fighter remains an exciting and satisfying test of skill.

I won't eagerly push you to play this, especially considering the fact that there are other, more intricate ways to enjoy Street Fighter action in your pocket, but I paid $3 for SFIV:CE and do not regret my purchase. This is definitely going to be my personal option for refining my neutral game whenever I happen to be on a work break or riding the bus.

Reviewed on Nov 21, 2023


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